# Material Command List {#mat_commands} ### fullbrightMap {#fullbrightMap} #### Syntax **fullbrightMap ** #### Overview The texture is essentially a fullbright overlay on top of the diffuse/albedomap. Not all [Shaders](Shaders.md) support them. In some, like the [unlit](unlit.md) shader, the [diffusemap](diffusemap.md) is always fullbright.