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colors.h
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
damage.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
decalgroups.h
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Kill src/client/player.qc. We now have overridable methods dedicated for updating player animations, attachments and more inside NSClientPlayer.
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2022-11-01 19:12:40 -07:00 |
decalgroups.qc
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
defs.h
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Shared: Expose INPUT_BUTTON6 and INPUT_BUTTON7 so mods can define some extra movement/weapon inputs for clients.
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2023-01-22 20:06:06 -08:00 |
effects.h
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Documentation improvements to various headers, also g_developer prints.
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2022-12-21 17:09:35 -08:00 |
entities.h
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
events.h
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Misc consistency cleanups
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2022-11-22 22:37:07 -08:00 |
flags.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
fteextensions.qc
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NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
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2022-06-27 08:31:41 -07:00 |
global.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
hitmesh.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
include.src
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Add support for Source Engine decal groups (scripts/decals.txt).
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2022-10-27 20:04:11 -07:00 |
materials.h
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
materials.qc
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
math.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
math.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
memory.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
NSBrushTrigger.h
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSBrushTrigger.qc
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSClient.h
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Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
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2023-01-02 18:10:20 -08:00 |
NSClient.qc
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NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client.
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2022-12-30 13:54:28 -08:00 |
NSClientPlayer.h
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Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth.
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2023-01-05 23:41:48 -08:00 |
NSClientPlayer.qc
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Fix various compiler warnings.
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2023-02-14 12:54:06 -08:00 |
NSClientSpectator.h
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Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
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2023-01-02 18:10:20 -08:00 |
NSClientSpectator.qc
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Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
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2023-01-02 18:10:20 -08:00 |
NSEntity.h
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NSEntity: add GetSpawnAge() and GetSpawnTime() methods, which communicate when an instance of an entity was brought into the world.
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2023-01-22 20:01:24 -08:00 |
NSEntity.qc
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NSEntity: add GetSpawnAge() and GetSpawnTime() methods, which communicate when an instance of an entity was brought into the world.
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2023-01-22 20:01:24 -08:00 |
NSIO.h
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NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns)
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2023-01-06 13:23:48 -08:00 |
NSIO.qc
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NSProjectile: some touchups in regards to the Spawned() method.
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2023-01-18 17:33:09 -08:00 |
NSMonster.h
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Fix various compiler warnings.
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2023-02-14 12:54:06 -08:00 |
NSMonster.qc
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
NSNavAI.h
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
NSNavAI.qc
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
NSPhysicsEntity.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSPhysicsEntity.qc
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSPointTrigger.h
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSPointTrigger.qc
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSProjectile.h
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NSProjectile: some touchups in regards to the Spawned() method.
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2023-01-18 17:33:09 -08:00 |
NSProjectile.qc
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NSProjectile: some touchups in regards to the Spawned() method.
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2023-01-18 17:33:09 -08:00 |
NSRenderableEntity.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSRenderableEntity.qc
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NSRenderableEntity: take RenderFX setting into account before culling some networked info
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2023-01-22 20:01:52 -08:00 |
NSSpraylogo.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSSpraylogo.qc
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Make games buildable again, caused by renaming Spraylogo and GameRules classes/files.
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2022-10-14 15:49:59 -07:00 |
NSSurfacePropEntity.h
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Client: add cvar net_debugUpdates, to show which entity updates.
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2023-01-08 13:18:57 -08:00 |
NSSurfacePropEntity.qc
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Replace some Hide calls with Disappear and we don't need this check in TalkMonster anymore
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2023-01-17 13:37:03 -08:00 |
NSTalkMonster.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSTalkMonster.qc
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
NSTimer.h
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NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity()
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2023-01-22 20:00:36 -08:00 |
NSTimer.qc
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NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity()
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2023-01-22 20:00:36 -08:00 |
NSTrigger.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSTrigger.qc
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NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client.
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2022-12-30 13:54:28 -08:00 |
NSVehicle.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSVehicle.qc
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
NSWeapon.h
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
NSWeapon.qc
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Fix various compiler warnings.
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2023-02-14 12:54:06 -08:00 |
platform.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
player_pmove.qc
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NSClient: Rename ClientInput() method in NSClient to ProcessInput(), as well as add SharedInputFrame() that can be overriden by the game.
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2022-12-28 16:47:44 -08:00 |
pmove.h
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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2022-08-10 16:51:26 -07:00 |
pmove.qc
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Client: add cvar net_debugUpdates, to show which entity updates.
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2023-01-08 13:18:57 -08:00 |
pmove_custom.qc
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Client: add cvar net_debugUpdates, to show which entity updates.
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2023-01-08 13:18:57 -08:00 |
propdata.h
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PropData: Breakmodels now spawn fully client-side! This will remove a lot of network overhead.
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2022-11-14 19:50:23 -08:00 |
propdata.qc
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GS-EntBase: Fix some more places where remove() was being called directly when it shouldn't be
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2022-11-30 17:26:50 -08:00 |
sound.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
sound.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
surfaceproperties.h
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Add support for Source Engine decal groups (scripts/decals.txt).
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2022-10-27 20:04:11 -07:00 |
surfaceproperties.qc
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NSProjectile: some touchups in regards to the Spawned() method.
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2023-01-18 17:33:09 -08:00 |
util.qc
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Client: Disable some expensive routines when paused.
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2022-07-18 10:02:04 -07:00 |
weapons.h
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Client: add cvar net_debugUpdates, to show which entity updates.
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2023-01-08 13:18:57 -08:00 |
weapons.qc
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Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth.
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2023-01-05 23:41:48 -08:00 |