Proper nonvirtual declarations for class methods.
This commit is contained in:
parent
a6da238e53
commit
146051dd67
18 changed files with 150 additions and 150 deletions
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@ -34,10 +34,10 @@ NSClient:NSNavAI
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virtual void(void) PreFrame;
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virtual void(void) PostFrame;
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const bool(void) IsFakeSpectator;
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const bool(void) IsRealSpectator;
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const bool(void) IsDead;
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const bool(void) IsPlayer;
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virtual bool(void) IsFakeSpectator;
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virtual bool(void) IsRealSpectator;
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virtual bool(void) IsDead;
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virtual bool(void) IsPlayer;
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virtual void(void) OnRemoveEntity;
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@ -59,25 +59,25 @@ NSClient::PostFrame(void)
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{
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}
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const bool
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bool
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NSClient::IsFakeSpectator(void)
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{
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return (false);
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}
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const bool
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bool
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NSClient::IsRealSpectator(void)
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{
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return (false);
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}
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const bool
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bool
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NSClient::IsDead(void)
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{
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return (false);
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}
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const bool
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bool
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NSClient::IsPlayer(void)
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{
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return (false);
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@ -80,10 +80,10 @@ NSClientPlayer:NSClientSpectator
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virtual void(void) Physics_InputPostMove;
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virtual void(void) Physics_Run;
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const bool(void) IsFakeSpectator;
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const bool(void) IsRealSpectator;
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const bool(void) IsDead;
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const bool(void) IsPlayer;
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virtual bool(void) IsFakeSpectator;
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virtual bool(void) IsRealSpectator;
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virtual bool(void) IsDead;
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virtual bool(void) IsPlayer;
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#ifdef CLIENT
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int sequence;
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@ -21,13 +21,13 @@ NSClientPlayer::NSClientPlayer(void)
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vehicle = __NULL__;
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}
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const bool
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bool
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NSClientPlayer::IsRealSpectator(void)
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{
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return (false);
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}
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const bool
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bool
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NSClientPlayer::IsDead(void)
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{
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if (health > 0)
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@ -36,13 +36,13 @@ NSClientPlayer::IsDead(void)
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return (true);
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}
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const bool
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bool
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NSClientPlayer::IsPlayer(void)
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{
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return (false);
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}
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const bool
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bool
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NSClientPlayer::IsFakeSpectator(void)
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{
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if (GetFlags() & FL_FAKESPEC)
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@ -60,10 +60,10 @@ class NSClientSpectator:NSClient
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virtual void(void) PostFrame;
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virtual void(void) SpectatorTrackPlayer;
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const bool(void) IsFakeSpectator;
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const bool(void) IsRealSpectator;
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const bool(void) IsDead;
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const bool(void) IsPlayer;
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virtual bool(void) IsFakeSpectator;
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virtual bool(void) IsRealSpectator;
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virtual bool(void) IsDead;
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virtual bool(void) IsPlayer;
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#ifdef SERVER
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virtual void(float) Save;
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@ -37,25 +37,25 @@ NSClientSpectator::Restore(string strKey, string strValue)
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}
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#endif
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const bool
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bool
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NSClientSpectator::IsRealSpectator(void)
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{
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return (true);
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}
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const bool
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bool
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NSClientSpectator::IsDead(void)
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{
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return (false);
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}
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const bool
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bool
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NSClientSpectator::IsPlayer(void)
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{
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return (false);
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}
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const bool
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bool
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NSClientSpectator::IsFakeSpectator(void)
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{
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return (false);
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@ -105,7 +105,7 @@ class NSEntity:NSTrigger
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virtual void(void) EvaluateEntity;
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virtual float(entity, float) SendEntity;
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const entity(void) GetParent;
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nonvirtual entity(void) GetParent;
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virtual void(string) SetParent;
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virtual void(string) SetParentAttachment;
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virtual void(void) ClearParent;
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@ -138,54 +138,54 @@ class NSEntity:NSTrigger
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virtual void(float) RemoveFlags;
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/* gets */
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const vector(void) GetSpawnOrigin;
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const vector(void) GetSpawnAngles;
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const string(void) GetSpawnModel;
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nonvirtual vector(void) GetSpawnOrigin;
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nonvirtual vector(void) GetSpawnAngles;
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nonvirtual string(void) GetSpawnModel;
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const float(void) GetEffects;
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const float(void) GetFrame;
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const float(void) GetSkin;
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const float(void) GetScale;
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const entity(void) GetOwner;
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const vector(void) GetVelocity;
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const float(void) GetSolid;
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const string(void) GetModel;
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const float(void) GetModelindex;
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const float(void) GetMovetype;
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const float(void) GetGravity;
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const vector(void) GetAngles;
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const vector(void) GetAngularVelocity;
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const vector(void) GetOrigin;
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const vector(void) GetMins;
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const vector(void) GetMaxs;
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const vector(void) GetRealMins;
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const vector(void) GetRealMaxs;
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const vector(void) GetAbsoluteMins;
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const vector(void) GetAbsoluteMaxs;
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const float(void) GetFlags;
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nonvirtual float(void) GetEffects;
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nonvirtual float(void) GetFrame;
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nonvirtual float(void) GetSkin;
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nonvirtual float(void) GetScale;
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nonvirtual entity(void) GetOwner;
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nonvirtual vector(void) GetVelocity;
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nonvirtual float(void) GetSolid;
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nonvirtual string(void) GetModel;
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nonvirtual float(void) GetModelindex;
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nonvirtual float(void) GetMovetype;
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nonvirtual float(void) GetGravity;
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nonvirtual vector(void) GetAngles;
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nonvirtual vector(void) GetAngularVelocity;
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nonvirtual vector(void) GetOrigin;
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nonvirtual vector(void) GetMins;
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nonvirtual vector(void) GetMaxs;
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nonvirtual vector(void) GetRealMins;
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nonvirtual vector(void) GetRealMaxs;
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nonvirtual vector(void) GetAbsoluteMins;
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nonvirtual vector(void) GetAbsoluteMaxs;
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nonvirtual float(void) GetFlags;
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virtual void(void) Show;
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virtual void(void) Hide;
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const bool(void) IsHidden;
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nonvirtual bool(void) IsHidden;
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virtual void(string, string) SpawnKey;
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virtual void(void) Destroy;
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virtual void(void) UpdateBounds;
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/* useful methods, based on GMod's API */
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const float(void) EntIndex;
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nonvirtual float(void) EntIndex;
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virtual void(void) DropToFloor;
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const vector(void) GetForward;
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const vector(void) GetRight;
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const vector(void) GetUp;
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const vector(void) WorldSpaceCenter;
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const float(void) WaterLevel;
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const bool(entity) Visible;
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const bool(vector) VisibleVec;
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const bool(float) HasSpawnFlags;
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const bool(void) IsOnGround;
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const entity(void) GetGroundEntity;
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const bool(void) CreatedByMap;
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nonvirtual vector(void) GetForward;
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nonvirtual vector(void) GetRight;
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nonvirtual vector(void) GetUp;
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nonvirtual vector(void) WorldSpaceCenter;
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nonvirtual float(void) WaterLevel;
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nonvirtual bool(entity) Visible;
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nonvirtual bool(vector) VisibleVec;
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nonvirtual bool(float) HasSpawnFlags;
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nonvirtual bool(void) IsOnGround;
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nonvirtual entity(void) GetGroundEntity;
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nonvirtual bool(void) CreatedByMap;
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virtual void(entity) Blocked;
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virtual void(entity) StartTouch;
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@ -55,7 +55,7 @@ NSEntity::Spawned(void)
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#endif
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}
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const float
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float
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NSEntity::EntIndex(void)
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{
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return num_for_edict(this);
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@ -76,21 +76,21 @@ NSEntity::DropToFloor(void)
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droptofloorwrapper(this);
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}
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const vector
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vector
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NSEntity::GetForward(void)
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{
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makevectors(angles);
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return v_forward;
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}
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const vector
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vector
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NSEntity::GetRight(void)
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{
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makevectors(angles);
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return v_right;
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}
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const vector
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vector
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NSEntity::GetUp(void)
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{
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makevectors(angles);
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Useful on brush entities that have no real 'origin' defined.
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============
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*/
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const vector
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vector
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NSEntity::WorldSpaceCenter(void)
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{
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return absmin + (0.5 * (absmax - absmin));
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@ -118,7 +118,7 @@ NSEntity::VisibleVec
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Returns whether or not the entity is able to see a given position
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============
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*/
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const float
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float
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NSEntity::WaterLevel(void)
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{
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return waterlevel;
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@ -131,7 +131,7 @@ NSEntity::VisibleVec
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Returns whether or not the entity is able to see a given position
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============
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*/
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const bool
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bool
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NSEntity::VisibleVec(vector org)
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{
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vector flDelta;
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Returns whether or not the entity is able to see a given entity
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============
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*/
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const bool
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bool
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NSEntity::Visible(entity ent)
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{
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vector flDelta;
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return (false);
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}
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const bool
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bool
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NSEntity::HasSpawnFlags(float sf)
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{
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return (spawnflags & sf) ? true : false;
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}
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const bool
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bool
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NSEntity::IsOnGround(void)
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{
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return (flags & FL_ONGROUND) ? true : false;
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}
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const bool
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bool
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NSEntity::IsSolid(void)
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{
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return (solid != SOLID_NOT) ? true : false;
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}
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const entity
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entity
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NSEntity::GetGroundEntity(void)
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{
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return groundentity;
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}
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const bool
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bool
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NSEntity::CreatedByMap(void)
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{
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return _mapspawned;
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}
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}
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const entity
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entity
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NSEntity::GetParent(void)
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{
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return find(world, ::targetname, m_parent);
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flags &= ~fl;
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}
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const vector
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vector
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NSEntity::GetSpawnOrigin(void)
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{
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return m_oldOrigin;
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}
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const vector
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vector
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NSEntity::GetSpawnAngles(void)
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{
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return m_oldAngle;
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}
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const string
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string
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NSEntity::GetSpawnModel(void)
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{
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return m_oldModel;
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}
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const float
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float
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NSEntity::GetEffects(void)
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{
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return effects;
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}
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const float
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float
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NSEntity::GetFrame(void)
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{
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return frame;
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}
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const float
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float
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NSEntity::GetSkin(void)
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{
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return skin;
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}
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const float
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float
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NSEntity::GetScale(void)
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{
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return scale;
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}
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const entity
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entity
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NSEntity::GetOwner(void)
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{
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return owner;
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}
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const vector
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vector
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NSEntity::GetVelocity(void)
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{
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return velocity;
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}
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const float
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float
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NSEntity::GetSolid(void)
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{
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return solid;
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}
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const string
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string
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NSEntity::GetModel(void)
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{
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return model;
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}
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const float
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float
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NSEntity::GetModelindex(void)
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{
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return modelindex;
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}
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const float
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float
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NSEntity::GetMovetype(void)
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{
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return movetype;
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}
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const float
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float
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NSEntity::GetGravity(void)
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{
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return gravity;
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}
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const vector
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vector
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NSEntity::GetAngles(void)
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{
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return angles;
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}
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const vector
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vector
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NSEntity::GetAngularVelocity(void)
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{
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return avelocity;
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}
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const vector
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vector
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NSEntity::GetOrigin(void)
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{
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return origin;
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}
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const vector
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vector
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NSEntity::GetMins(void)
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{
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return mins;
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}
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const vector
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vector
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NSEntity::GetMaxs(void)
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{
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return maxs;
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}
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const vector
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vector
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NSEntity::GetRealMins(void)
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{
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return m_vecMins;
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}
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const vector
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vector
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NSEntity::GetRealMaxs(void)
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{
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return m_vecMaxs;
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}
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const vector
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vector
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NSEntity::GetAbsoluteMins(void)
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{
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return absmin;
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}
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const vector
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vector
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NSEntity::GetAbsoluteMaxs(void)
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{
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return absmax;
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}
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const float
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float
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NSEntity::GetFlags(void)
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{
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return flags;
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@ -1047,7 +1047,7 @@ NSEntity::Hide(void)
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effects |= EF_NODRAW;
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}
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const bool
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bool
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NSEntity::IsHidden(void)
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{
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return (effects & EF_NODRAW) ? true : false;
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@ -253,7 +253,7 @@ class NSMonster:NSNavAI
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virtual void(string) Sound;
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virtual void(string, string) SpawnKey;
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const bool(void) IsAlive;
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virtual bool(void) IsAlive;
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virtual bool(int) IsFriend;
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/* see/hear subsystem */
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@ -279,15 +279,15 @@ class NSMonster:NSNavAI
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virtual float(void) MeleeMaxDistance;
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virtual bool(void) MeleeCondition;
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const bool(entity enemy) IsValidEnemy;
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nonvirtual bool(entity enemy) IsValidEnemy;
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/* sequences */
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virtual void(void) FreeState;
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virtual void(void) FreeStateMoved;
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virtual void(void) RouteEnded;
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virtual void(void) WalkRoute;
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const int(void) GetSequenceState;
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const bool(void) InSequence;
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nonvirtual int(void) GetSequenceState;
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nonvirtual bool(void) InSequence;
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/* animation cycles */
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float m_flAnimTime;
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@ -296,15 +296,15 @@ class NSMonster:NSNavAI
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virtual int(void) AnimRun;
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virtual void(float) AnimPlay;
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virtual void(void) AnimationUpdate;
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const bool(void) InAnimation;
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nonvirtual bool(void) InAnimation;
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/* states */
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virtual void(monsterState_t, monsterState_t) StateChanged;
|
||||
virtual void(monsterState_t) SetState;
|
||||
const monsterState_t(void) GetState;
|
||||
nonvirtual monsterState_t(void) GetState;
|
||||
|
||||
/* TriggerTarget/Condition */
|
||||
const int(void) GetTriggerCondition;
|
||||
nonvirtual int(void) GetTriggerCondition;
|
||||
virtual void(void) TriggerTargets;
|
||||
|
||||
virtual float(entity, float) SendEntity;
|
||||
|
|
|
@ -27,7 +27,7 @@ NSMonster::NSMonster(void)
|
|||
}
|
||||
|
||||
#ifdef SERVER
|
||||
const int
|
||||
int
|
||||
NSMonster::GetTriggerCondition(void)
|
||||
{
|
||||
return m_iTriggerCondition;
|
||||
|
@ -185,7 +185,7 @@ NSMonster::AnimPlay(float seq)
|
|||
m_flAnimTime = time + frameduration(modelindex, frame);
|
||||
}
|
||||
|
||||
const bool
|
||||
bool
|
||||
NSMonster::InAnimation(void)
|
||||
{
|
||||
return (m_flAnimTime > time) ? true : false;
|
||||
|
@ -272,7 +272,7 @@ NSMonster::AlertNearby(void)
|
|||
}
|
||||
|
||||
/* returns TRUE if 'enemy' should be considered a valid target for killing */
|
||||
const bool
|
||||
bool
|
||||
NSMonster::IsValidEnemy(entity enemy)
|
||||
{
|
||||
if (enemy == __NULL__)
|
||||
|
@ -618,7 +618,7 @@ NSMonster::AnimationUpdate(void)
|
|||
}
|
||||
|
||||
/* for an NSMonster, health doesn't matter that much, as we could be a corpse */
|
||||
const bool
|
||||
bool
|
||||
NSMonster::IsAlive(void)
|
||||
{
|
||||
if (GetState() == MONSTER_DEAD)
|
||||
|
@ -645,19 +645,19 @@ NSMonster::SetState(monsterState_t newState)
|
|||
StateChanged(m_iOldMState, m_iMState);
|
||||
}
|
||||
|
||||
const monsterState_t
|
||||
monsterState_t
|
||||
NSMonster::GetState(void)
|
||||
{
|
||||
return m_iMState;
|
||||
}
|
||||
|
||||
const int
|
||||
int
|
||||
NSMonster::GetSequenceState(void)
|
||||
{
|
||||
return m_iSequenceState;
|
||||
}
|
||||
|
||||
const bool
|
||||
bool
|
||||
NSMonster::InSequence(void)
|
||||
{
|
||||
return (GetSequenceState() == SEQUENCESTATE_NONE) ? false : true;
|
||||
|
|
|
@ -39,8 +39,8 @@ NSNavAI:NSSurfacePropEntity
|
|||
/* methods we'd like others to override */
|
||||
virtual bool(void) CanCrouch;
|
||||
|
||||
const vector(void) GetRouteMovevalues;
|
||||
const vector(void) GetRouteDirection;
|
||||
nonvirtual vector(void) GetRouteMovevalues;
|
||||
nonvirtual vector(void) GetRouteDirection;
|
||||
|
||||
virtual void(void) RouteEnded;
|
||||
virtual void(void) RouteClear;
|
||||
|
|
|
@ -186,7 +186,7 @@ NSNavAI::CheckRoute(void)
|
|||
}*/
|
||||
}
|
||||
|
||||
const vector
|
||||
vector
|
||||
NSNavAI::GetRouteMovevalues(void)
|
||||
{
|
||||
vector vecDirection;
|
||||
|
@ -203,7 +203,7 @@ NSNavAI::GetRouteMovevalues(void)
|
|||
return [v_forward * vecDirection, v_right * vecDirection, v_up * vecDirection];
|
||||
}
|
||||
|
||||
const vector
|
||||
vector
|
||||
NSNavAI::GetRouteDirection(void)
|
||||
{
|
||||
if (!m_iNodes)
|
||||
|
|
|
@ -82,19 +82,19 @@ class NSPhysicsEntity:NSSurfacePropEntity
|
|||
virtual void(string, string) SpawnKey;
|
||||
|
||||
virtual void(float) SetMass;
|
||||
virtual float(void) GetMass;
|
||||
nonvirtual float(void) GetMass;
|
||||
virtual void(float) SetFriction;
|
||||
virtual float(void) GetFriction;
|
||||
nonvirtual float(void) GetFriction;
|
||||
virtual void(float) SetBounceFactor;
|
||||
virtual float(void) GetBounceFactor;
|
||||
nonvirtual float(void) GetBounceFactor;
|
||||
virtual void(float) SetBounceStop;
|
||||
virtual float(void) GetBounceStop;
|
||||
nonvirtual float(void) GetBounceStop;
|
||||
virtual void(void) PhysicsEnable;
|
||||
virtual void(void) PhysicsDisable;
|
||||
virtual void(vector) ApplyForceCenter;
|
||||
virtual void(vector, vector) ApplyForceOffset;
|
||||
virtual void(vector) ApplyTorqueCenter;
|
||||
virtual float(int, int) CalculateImpactDamage;
|
||||
nonvirtual float(int, int) CalculateImpactDamage;
|
||||
};
|
||||
|
||||
#ifdef CLIENT
|
||||
|
|
|
@ -136,16 +136,16 @@ class NSRenderableEntity:NSEntity
|
|||
virtual void(float) SetBoneControl4;
|
||||
virtual void(float) SetBoneControl5;
|
||||
|
||||
const int(void) GetBody;
|
||||
const float(void) GetRenderMode;
|
||||
const float(void) GetRenderFX;
|
||||
const float(void) GetRenderAmt;
|
||||
const vector(void) GetRenderColor;
|
||||
const float(void) GetBoneControl1;
|
||||
const float(void) GetBoneControl2;
|
||||
const float(void) GetBoneControl3;
|
||||
const float(void) GetBoneControl4;
|
||||
const float(void) GetBoneControl5;
|
||||
nonvirtual int(void) GetBody;
|
||||
nonvirtual float(void) GetRenderMode;
|
||||
nonvirtual float(void) GetRenderFX;
|
||||
nonvirtual float(void) GetRenderAmt;
|
||||
nonvirtual vector(void) GetRenderColor;
|
||||
nonvirtual float(void) GetBoneControl1;
|
||||
nonvirtual float(void) GetBoneControl2;
|
||||
nonvirtual float(void) GetBoneControl3;
|
||||
nonvirtual float(void) GetBoneControl4;
|
||||
nonvirtual float(void) GetBoneControl5;
|
||||
|
||||
#ifdef CLIENT
|
||||
virtual void(void) RenderFXPass;
|
||||
|
|
|
@ -600,61 +600,61 @@ NSRenderableEntity::SetBoneControl5(float val)
|
|||
m_flBoneControl5 = val;
|
||||
}
|
||||
|
||||
const int
|
||||
int
|
||||
NSRenderableEntity::GetBody(void)
|
||||
{
|
||||
return m_iBody;
|
||||
}
|
||||
|
||||
const float
|
||||
float
|
||||
NSRenderableEntity::GetRenderMode(void)
|
||||
{
|
||||
return m_iRenderMode;
|
||||
}
|
||||
|
||||
const float
|
||||
float
|
||||
NSRenderableEntity::GetRenderFX(void)
|
||||
{
|
||||
return m_iRenderFX;
|
||||
}
|
||||
|
||||
const float
|
||||
float
|
||||
NSRenderableEntity::GetRenderAmt(void)
|
||||
{
|
||||
return m_flRenderAmt;
|
||||
}
|
||||
|
||||
const vector
|
||||
vector
|
||||
NSRenderableEntity::GetRenderColor(void)
|
||||
{
|
||||
return m_vecRenderColor;
|
||||
}
|
||||
|
||||
const float
|
||||
float
|
||||
NSRenderableEntity::GetBoneControl1(void)
|
||||
{
|
||||
return m_flBoneControl1;
|
||||
}
|
||||
|
||||
const float
|
||||
float
|
||||
NSRenderableEntity::GetBoneControl2(void)
|
||||
{
|
||||
return m_flBoneControl2;
|
||||
}
|
||||
|
||||
const float
|
||||
float
|
||||
NSRenderableEntity::GetBoneControl3(void)
|
||||
{
|
||||
return m_flBoneControl3;
|
||||
}
|
||||
|
||||
const float
|
||||
float
|
||||
NSRenderableEntity::GetBoneControl4(void)
|
||||
{
|
||||
return m_flBoneControl4;
|
||||
}
|
||||
|
||||
const float
|
||||
float
|
||||
NSRenderableEntity::GetBoneControl5(void)
|
||||
{
|
||||
return m_flBoneControl5;
|
||||
|
|
|
@ -86,7 +86,7 @@ typedef struct
|
|||
nettype_e type;
|
||||
} netinfo_t;
|
||||
|
||||
const netinfo_t n_NSSurfacePropEntity[] =
|
||||
netinfo_t n_NSSurfacePropEntity[] =
|
||||
{
|
||||
{origin[0], NSEntity::origin_net[0], SRFENT_CHANGED_ORIGIN_X, 0, NETFIELD_COORD},
|
||||
{origin[1], NSEntity::origin_net[1], SRFENT_CHANGED_ORIGIN_Y, 0, NETFIELD_COORD},
|
||||
|
|
|
@ -52,9 +52,9 @@ class NSTrigger:NSIO
|
|||
virtual void(entity, int, float) UseTargets;
|
||||
|
||||
/* master feature */
|
||||
virtual int(void) GetValue;
|
||||
virtual int(void) GetMaster;
|
||||
virtual globalstate_t(string) GetGlobalValue;
|
||||
nonvirtual int(void) GetValue;
|
||||
nonvirtual int(void) GetMaster;
|
||||
nonvirtual globalstate_t(string) GetGlobalValue;
|
||||
|
||||
/* overrides */
|
||||
virtual void(float) Save;
|
||||
|
|
|
@ -47,14 +47,14 @@ class NSVehicle:NSSurfacePropEntity
|
|||
virtual bool(void) HideCrosshair;
|
||||
virtual bool(void) HidePlayermodel;
|
||||
#else
|
||||
virtual vector(void) GetExitPos;
|
||||
nonvirtual vector(void) GetExitPos;
|
||||
virtual void(void) EvaluateEntity;
|
||||
virtual float(entity, float) SendEntity;
|
||||
virtual void(float) Save;
|
||||
virtual void(string,string) Restore;
|
||||
#endif
|
||||
|
||||
virtual entity(void) GetDriver;
|
||||
nonvirtual entity(void) GetDriver;
|
||||
virtual void(void) PlayerUpdateFlags;
|
||||
virtual void(void) PlayerAlign;
|
||||
virtual void(NSClientPlayer) PlayerEnter;
|
||||
|
|
Loading…
Reference in a new issue