nuclide/Source/shared
2019-03-13 22:03:57 +01:00
..
cstrike Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
scihunt Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
valve Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
decals.c decals: default color to 1,1,1, since the blend mode has changed. 2019-03-13 16:25:08 +01:00
decals.h Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
effects.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
pmove.c PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger 2019-03-03 11:57:42 +01:00
spraylogo.cpp Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00