PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger

This commit is contained in:
Marco Cawthorne 2019-03-03 11:57:42 +01:00
parent 5e660e9399
commit 18dfc74238
7 changed files with 2 additions and 3 deletions

View file

@ -674,9 +674,6 @@ void PMove_Run(void)
input_movevalues *= 0.50;
}
#endif
Game_Input();
PMove_WaterMove();
if (self.waterlevel >= 2) {
@ -702,4 +699,6 @@ void PMove_Run(void)
self.angles[0] *= -0.333;
touchtriggers();
Game_Input();
}

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