PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger
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7 changed files with 2 additions and 3 deletions
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@ -674,9 +674,6 @@ void PMove_Run(void)
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input_movevalues *= 0.50;
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}
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#endif
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Game_Input();
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PMove_WaterMove();
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if (self.waterlevel >= 2) {
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@ -702,4 +699,6 @@ void PMove_Run(void)
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self.angles[0] *= -0.333;
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touchtriggers();
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Game_Input();
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}
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valve/menu.dat
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valve/menu.dat
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valve/progs.dat
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valve/progs.dat
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