nuclide/Source/shared/valve
2019-03-13 22:03:57 +01:00
..
animations.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
crosshair.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
items.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
player.cpp Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
w_crossbow.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_crowbar.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
w_egon.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_gauss.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_glock.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_handgrenade.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_hornetgun.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_mp5.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_python.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_rpg.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_satchel.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_shotgun.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_snark.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
w_tripmine.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
weapons.c Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
weapons.h Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00