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animations.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
crosshair.h
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
items.h
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Added impulse 100, also known as the flashlight
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2019-03-01 23:24:46 +01:00 |
player.cpp
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Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
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2019-03-13 17:19:59 +01:00 |
w_crossbow.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_crowbar.c
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Added sprite blood, weapon prediction changes [WIP]
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2019-02-28 08:18:01 +01:00 |
w_egon.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_gauss.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_glock.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_handgrenade.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_hornetgun.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_mp5.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_python.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_rpg.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_satchel.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_shotgun.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
w_snark.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
w_tripmine.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
weapons.c
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Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
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2019-03-13 17:19:59 +01:00 |
weapons.h
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Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
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2019-02-20 14:30:16 +01:00 |