Update gs-entbase README
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HALF-LIFE ENTITY BASE - QUAKEC VERSION
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======================================
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GENERAL ENTITY CODE BASE
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========================
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This server-side logic is part of the FreeCS project.
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It's a reverse-engineering effort to get Half-Life entities closely
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compatible with FTE QuakeWorld.
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This is part reverse-engineering effort, part innovation, in terms of reusable
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and game-agnostic map-entity logic.
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They are made possible through the documentation efforts of twhl.info
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A lot of entities from Half-Life and Source Engine based titles are implemented.
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Those are made possible through the documentation efforts of twhl.info
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and a lot of trial and error. A lot of mods and custom maps have been used to
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make sure this is as compatible as can be. It's always improving.
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It's created from scratch and is not C++ - it's QuakeC and meant to be used
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within FTE QuakeWorld. The file extensions are only changed in order to help
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with the syntax highlighting choice of your favorite editor.
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This codebase is to be compiled with FTEQCC, no other compiler is supported.
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Others objects I have come up with on my own for the projects.
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A few warnings to the uneducated:
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If you're planning on merging or using any of this code in combination with the
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