nuclide/Source/shared/scihunt
Marco Hladik 75bed53adc Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
Added item_suit and item_longjump... they do not do anything interesting yet.
Decals: Added glass break decals upon impact
Damage: Brush-entity radius damage should to work better now
Also seperated the weapons table from generic weapon entry functions. This should make maintaining mods easier
Fixed references from sv_clientslots to sv_playerslots. My brain gets confused between the Quake games at this point. I blame FTE
Fixed sprite animation cycle length check. It attempted to play one more frame than any sprite ever has. Needs more heavy testing?
2019-03-14 20:13:02 +01:00
..
items.h Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon! 2019-03-06 14:11:23 +01:00
player.cpp Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
w_cannon.c Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon! 2019-03-06 14:11:23 +01:00
w_chainsaw.c w_chainsaw: move towards the victim you're cutting with that thing. Ala scihunt 2019-03-06 20:23:31 +01:00
w_hammer.c w_hammer: Added missing attack-delay on the serverside... oops. 2019-03-06 17:04:35 +01:00
weapons.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
weapons.h scihunt: fix weapon order 2019-03-06 20:05:07 +01:00