21 lines
866 B
Text
21 lines
866 B
Text
GENERAL ENTITY CODE BASE
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This is part reverse-engineering effort, part innovation, in terms of reusable
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and game-agnostic map-entity logic.
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A lot of entities from Half-Life and Source Engine based titles are implemented.
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Those are made possible through the documentation efforts of twhl.info
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and a lot of trial and error. A lot of mods and custom maps have been used to
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make sure this is as compatible as can be. It's always improving.
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Others objects I have come up with on my own for the projects.
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A few warnings to the uneducated:
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If you're planning on merging or using any of this code in combination with the
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original Half-Life SDK, you're violating the Half-Life SDK License Agreement.
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Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
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FreeCS and other projects even possible.
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Marco 'eukara' Hladik
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