nuclide/Source/server/valve
Marco Hladik 5055d92c5b Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon!
Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now.
TODO: Add a Game_InitEnts alongside Game_Init?
2019-03-06 14:11:23 +01:00
..
client.c Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
damage.c scihunt: Added support for parsing SH_Data files, gave it its own game 2019-03-01 13:55:56 +01:00
defs.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
input.c flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server 2019-03-01 23:35:28 +01:00
items.cpp Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon! 2019-03-06 14:11:23 +01:00
monster_rat.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
player.c Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side. 2019-03-01 00:04:33 +01:00
rules.c Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
server.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
spawn.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
spectator.c Valve progs boots now. 2019-01-21 03:00:14 +01:00