Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now. TODO: Add a Game_InitEnts alongside Game_Init? |
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.. | ||
client.c | ||
damage.c | ||
defs.h | ||
input.c | ||
items.cpp | ||
monster_rat.cpp | ||
player.c | ||
rules.c | ||
server.c | ||
spawn.c | ||
spectator.c |