Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now. TODO: Add a Game_InitEnts alongside Game_Init? |
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.. | ||
client | ||
gs-entbase | ||
menu-fn | ||
server | ||
shared | ||
builtins.h | ||
defs.h | ||
entities.h | ||
events.h | ||
LICENSE | ||
Makefile | ||
materials.h | ||
math.h |