nuclide/src/client
2020-10-24 13:11:02 +02:00
..
cstrike Move entity-update/event definitions for game-specific cases out of root 2020-10-24 13:11:02 +02:00
gearbox CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager. 2020-08-10 12:32:18 +02:00
hunger Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
poke646 Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
rewolf Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
scihunt Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
tfc Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
valve Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
chat.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
damage.c Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00
defs.h Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry 2020-10-17 13:17:34 +02:00
entities.c Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c 2020-09-24 10:19:38 +02:00
entry.c env_hudhint: Initial basic implementation, plus a way for the game-logic to send hints. 2020-10-24 03:32:34 +02:00
events.c Made obituary code game-specific. 2020-05-02 05:57:36 +02:00
fade.c Added the 'getpos' command that people in Source are familar with. 2020-04-23 04:56:23 +02:00
include.src Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry 2020-10-17 13:17:34 +02:00
music.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
npc.c light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light' 2020-10-22 02:23:05 +02:00
player.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
predict.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
prints.c Physics: define stand-in values for non CSTRIKE and VALVE defined games 2020-05-08 07:44:40 +02:00
sentences.c Client: Fixed some warnings and some added some paranoid free() calls. 2020-10-16 02:26:45 +02:00
sky.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
sound.c Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry 2020-10-17 13:17:34 +02:00
text.c Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry 2020-10-17 13:17:34 +02:00
textmenu.c Simplified the client progs.src file for each game massively. 2020-05-02 23:57:25 +02:00
textmenu.h Simplified the client progs.src file for each game massively. 2020-05-02 23:57:25 +02:00
titles.c Client: Fixed some warnings and some added some paranoid free() calls. 2020-10-16 02:26:45 +02:00
vgui.cpp Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
view.c Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
voice.c Fix armor indirection bug. The compiler ought to warn about name conflicts like these. 2020-05-28 19:53:24 +02:00
vox.c Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry 2020-10-17 13:17:34 +02:00