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cstrike
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Move entity-update/event definitions for game-specific cases out of root
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2020-10-24 13:11:02 +02:00 |
gearbox
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CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager.
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2020-08-10 12:32:18 +02:00 |
hunger
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
poke646
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
rewolf
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
scihunt
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
tfc
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
valve
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
chat.c
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |
damage.c
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
defs.h
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Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
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2020-10-17 13:17:34 +02:00 |
entities.c
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Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c
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2020-09-24 10:19:38 +02:00 |
entry.c
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env_hudhint: Initial basic implementation, plus a way for the game-logic to send hints.
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2020-10-24 03:32:34 +02:00 |
events.c
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Made obituary code game-specific.
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2020-05-02 05:57:36 +02:00 |
fade.c
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Added the 'getpos' command that people in Source are familar with.
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2020-04-23 04:56:23 +02:00 |
include.src
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Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
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2020-10-17 13:17:34 +02:00 |
music.c
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |
npc.c
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light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
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2020-10-22 02:23:05 +02:00 |
player.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
predict.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
prints.c
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Physics: define stand-in values for non CSTRIKE and VALVE defined games
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2020-05-08 07:44:40 +02:00 |
sentences.c
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Client: Fixed some warnings and some added some paranoid free() calls.
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2020-10-16 02:26:45 +02:00 |
sky.c
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
sound.c
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Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
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2020-10-17 13:17:34 +02:00 |
text.c
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Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
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2020-10-17 13:17:34 +02:00 |
textmenu.c
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Simplified the client progs.src file for each game massively.
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2020-05-02 23:57:25 +02:00 |
textmenu.h
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Simplified the client progs.src file for each game massively.
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2020-05-02 23:57:25 +02:00 |
titles.c
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Client: Fixed some warnings and some added some paranoid free() calls.
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2020-10-16 02:26:45 +02:00 |
vgui.cpp
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
view.c
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Lots of commits bundled into one:
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2020-04-20 06:45:14 +02:00 |
voice.c
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Fix armor indirection bug. The compiler ought to warn about name conflicts like these.
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2020-05-28 19:53:24 +02:00 |
vox.c
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Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
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2020-10-17 13:17:34 +02:00 |