nuclide/Documentation/Materials/SurfaceCommands/fullbrightmap.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

379 B

Material Command List

fullbrightMap

Syntax

fullbrightMap <texturepath/texturename>

Overview

The texture is essentially a fullbright overlay on top of the diffuse/albedomap.

Not all [Shaders](@ref shaders) support them. In some, like the [unlit](@ref unlit) shader, the [diffusemap](@ref diffusemap) is always fullbright.