nuclide/Documentation/Materials/SurfaceCommands/fte_clutter.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

363 B

Material Command List

fte_clutter

Syntax

fte_clutter <model> <spacing> <scale min> <scale max> <z offset> <angle min> <angle max>

Overview

Similar to [vmap_surfaceModel (vmap_surfacemodel.md), however it'll place models at runtime. The density can be controlled via the cvar r_clutter_density.