VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
363 B
363 B
Material Command List
fte_clutter
Syntax
fte_clutter <model> <spacing> <scale min> <scale max> <z offset> <angle min> <angle max>
Overview
Similar to [vmap_surfaceModel (vmap_surfacemodel.md), however
it'll place models at runtime. The density can be controlled via the
cvar r_clutter_density
.