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animations.h
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Rearrange how we execute and time our player animation logic
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2021-04-06 09:18:17 +02:00 |
animations.qc
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Shared: Add frametime parameter to Animation_TimerUpdate().
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2021-05-10 12:22:12 +02:00 |
flags.h
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
fx_blood.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
fx_breakmodel.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
fx_corpse.qc
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Change FX_Corpse_Spawn's header to work around a possible compiler bug that
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2021-12-13 12:56:01 -08:00 |
fx_explosion.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
fx_gibhuman.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
fx_impact.qc
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
fx_spark.qc
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Decouple Camera/Viewmodel effects from src/ into base/src/
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2021-08-01 08:53:21 +02:00 |
include.src
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Add base/shared/fx_corpse.qc, change set to seta in masters.lst
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2021-12-13 11:47:55 -08:00 |
input.qc
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CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
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2021-05-10 08:14:10 +02:00 |
items.h
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
player.qc
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Added crossprint, changed input_sequence from int to float as
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2021-09-15 22:44:31 +02:00 |
pmove.qc
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CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
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2021-05-10 08:14:10 +02:00 |
pmove_water.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
weapon_baseautomatic.qc
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CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
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2021-05-29 10:52:47 +02:00 |
weapon_basemelee.qc
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Base Game: Adding some base weapon helper functions, will make dealing with
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2021-05-25 08:33:35 +02:00 |
weapon_baseprojectile.qc
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Base Game: Adding some base weapon helper functions, will make dealing with
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2021-05-25 08:33:35 +02:00 |
weapon_basesemi.qc
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CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
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2021-05-29 10:52:47 +02:00 |
weapon_baseshotgun.qc
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CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
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2021-05-29 10:52:47 +02:00 |
weapon_common.h
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Client: Add Weapons_EnableModel() and Weapons_DisableModel() so weapons can
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2021-10-08 21:50:04 +02:00 |
weapon_common.qc
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TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
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2021-10-15 09:37:51 +02:00 |
weapons.h
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
weapons.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |