Added crossprint, changed input_sequence from int to float as
it's now integrated into the engine, however as a float (blame DP)
This commit is contained in:
parent
034575ac87
commit
cba54d3e2b
3 changed files with 21 additions and 13 deletions
|
@ -42,7 +42,6 @@ enumflags
|
|||
PLAYER_UNUSED7
|
||||
};
|
||||
|
||||
noref int input_sequence;
|
||||
class player:base_player
|
||||
{
|
||||
PREDICTED_INT(mode_tempstate);
|
||||
|
|
|
@ -97,6 +97,23 @@ dprint(string m)
|
|||
return prior(m);
|
||||
}
|
||||
|
||||
/* info print */
|
||||
void
|
||||
iprint(string m)
|
||||
{
|
||||
print(sprintf("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 %s ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\n", m));
|
||||
}
|
||||
|
||||
void
|
||||
crossprint(string m)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
print(strcat("CLIENT: ", m));
|
||||
#else
|
||||
print(strcat("SERVER: ", m));
|
||||
#endif
|
||||
}
|
||||
|
||||
__wrap string
|
||||
precache_model(string m)
|
||||
{
|
||||
|
@ -109,7 +126,7 @@ precache_model(string m)
|
|||
}
|
||||
|
||||
/* this could probably be a lot better, use this from now on so that it can be improved later */
|
||||
noref int input_sequence;
|
||||
noref float input_sequence;
|
||||
float
|
||||
pseudorandom()
|
||||
{
|
||||
|
@ -149,11 +166,4 @@ setorigin_safe(entity target, vector testorg)
|
|||
}
|
||||
|
||||
setorigin(target, testorg);
|
||||
}
|
||||
|
||||
/* info print */
|
||||
void
|
||||
iprint(string m)
|
||||
{
|
||||
print(sprintf("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 %s ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\n", m));
|
||||
}
|
||||
}
|
|
@ -329,7 +329,7 @@ Sound_Distance(entity target, string shader)
|
|||
print(sprintf("Sound_Distance: %s\n", argv(r)));
|
||||
#endif
|
||||
|
||||
/*sound(
|
||||
sound(
|
||||
target,
|
||||
5,
|
||||
argv(r),
|
||||
|
@ -338,8 +338,7 @@ Sound_Distance(entity target, string shader)
|
|||
pitch,
|
||||
flag,
|
||||
g_sounds[sample].offset
|
||||
);*/
|
||||
pointsound(target.origin, argv(r), volume, ATTN_NONE);
|
||||
);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in a new issue