nuclide/base/decls/sound/weapons.sndshd
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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Text

weapon_bat.hit
{
alerts
sample common/null.wav
}
weapon_bat.hitbody
{
alerts
sample common/null.wav
}
weapon_bat.miss
{
sample common/null.wav
}
weapon_pistol.fire
{
alerts
pitch_min 0.95
pitch_max 1.05
sample weapons/pistol_fire.wav
}
weapon_frag.bounce
{
sample weapons/grenade_hit1.wav
sample weapons/grenade_hit2.wav
sample weapons/grenade_hit3.wav
}
weapon_frag.explode
{
sample weapons/explode3.wav
sample weapons/explode4.wav
sample weapons/explode5.wav
}