VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
38 lines
483 B
Text
38 lines
483 B
Text
weapon_bat.hit
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{
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alerts
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sample common/null.wav
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}
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weapon_bat.hitbody
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{
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alerts
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sample common/null.wav
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}
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weapon_bat.miss
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{
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sample common/null.wav
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}
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weapon_pistol.fire
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{
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alerts
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pitch_min 0.95
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pitch_max 1.05
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sample weapons/pistol_fire.wav
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}
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weapon_frag.bounce
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{
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sample weapons/grenade_hit1.wav
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sample weapons/grenade_hit2.wav
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sample weapons/grenade_hit3.wav
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}
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weapon_frag.explode
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{
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sample weapons/explode3.wav
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sample weapons/explode4.wav
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sample weapons/explode5.wav
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}
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