weapon_bat.hit { alerts sample common/null.wav } weapon_bat.hitbody { alerts sample common/null.wav } weapon_bat.miss { sample common/null.wav } weapon_pistol.fire { alerts pitch_min 0.95 pitch_max 1.05 sample weapons/pistol_fire.wav } weapon_frag.bounce { sample weapons/grenade_hit1.wav sample weapons/grenade_hit2.wav sample weapons/grenade_hit3.wav } weapon_frag.explode { sample weapons/explode3.wav sample weapons/explode4.wav sample weapons/explode5.wav }