Marco Cawthorne
d41b90c081
VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else |
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vmap_backmaterial.md | ||
vmap_backsplash.md | ||
vmap_basematerial.md | ||
vmap_bounce.md | ||
vmap_clonematerial.md | ||
vmap_invert.md | ||
vmap_lightimage.md | ||
vmap_lightmapfilterradius.md | ||
vmap_lightmapmergable.md | ||
vmap_lightmapsampleoffset.md | ||
vmap_lightmapsamplesize.md | ||
vmap_lightrgb.md | ||
vmap_lightsubdivide.md | ||
vmap_nodirty.md | ||
vmap_offset.md | ||
vmap_remapmaterial.md | ||
vmap_shadeangle.md | ||
vmap_surfacelight.md | ||
vmap_surfacelightdistance.md | ||
vmap_surfacemodel.md | ||
vmap_tesssize.md |