Marco Cawthorne
d41b90c081
VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else |
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env_cascade_light.png | ||
env_sun.jpg | ||
func_healthcharger.jpg | ||
func_recharge.jpg | ||
gl_blendmodes.jpg | ||
hl_impact.jpg | ||
nuclide-base.png | ||
nuclide-console.png | ||
nuclide-way-flags.png | ||
nuclide-way.png | ||
Nuclide.png | ||
particles.jpg | ||
q3a_material.jpg | ||
radiant-build.png | ||
radiant-settings.png | ||
radiant-setup.png | ||
sounds_attenuation.png | ||
source_metal.jpg | ||
source_plaster.jpg | ||
source_wood.jpg | ||
vgui-interactive.png |