Commit graph

12 commits

Author SHA1 Message Date
e67ab0380f Added viewmodel muzzleflashes
Redone the model-event sound stuff using next-generation FTE features (TM)
Cleaned and fixed things here and there
2017-01-12 03:49:59 +01:00
47932e57a0 Some more work towards player animations 2017-01-10 22:55:12 +01:00
ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
Marco Hladik
2fa81cc594 Added a new weapon info table field for the upcoming damage system
Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00
Marco Hladik
122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
ba88b9e818 Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
Marco Hladik
d144d3e998 Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Marco Hladik
6378be9043 Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00
2a04b63a88 Fixed wrong price for the M3 etc. 2016-12-02 01:02:24 +01:00
Marco Hladik
ae2297ed15 All weapons = DONE 2016-12-01 22:55:31 +01:00
Marco Hladik
88091a51a1 Implemented M3, P228 2016-12-01 20:37:11 +01:00
Marco Hladik
0d58529b79 Initial Commit 2016-12-01 18:50:48 +01:00