nuclide/base/src/client
Marco Hladik b043b57ed5 Get rid of the View_EjectShell* functions I added last week and replace it
with the much cooler View_AddEvent() which allows for much more.
2021-03-29 21:52:53 +02:00
..
cmds.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
defs.h Get rid of the View_EjectShell* functions I added last week and replace it 2021-03-29 21:52:53 +02:00
draw.qc Added ClientGame callbacks for PreDraw and PostDraw calls. 2021-03-17 06:24:38 +01:00
entities.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
game_event.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
hud.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
hud_weaponselect.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
init.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
modelevent.qc Small building adjustment to the mod progs.src and Makefiles. 2021-02-17 00:44:40 +01:00
player.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
progs.src Added ClientGame callbacks for PreDraw and PostDraw calls. 2021-03-17 06:24:38 +01:00
scoreboard.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
view.qc Client: View_EjectShell is now replaced by three different variations. 2021-03-17 14:34:26 +01:00