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97c2fdd778
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env_smoker: Initial implementation.
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2023-10-24 00:30:42 -07:00 |
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b77ec906f6
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env_steam: initial implementation of this Half-Life 2 entity.
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2023-09-13 00:29:31 -07:00 |
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5f070fa8c9
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point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
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2023-09-12 19:39:51 -07:00 |
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59748adf86
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point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering
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2023-09-12 15:00:56 -07:00 |
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63b0b0a199
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Platform: Add textures/sfx/smokevolume.mat
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2022-04-25 10:19:50 -07:00 |
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8df9b6db0e
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func_dustcloud: Add separate material textures/sfx/dustcloud into platform/
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2022-03-23 00:26:46 -07:00 |
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a687d7b330
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Various tweaks to documentation inside the codebase, more verbose general
information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
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2022-02-23 01:17:05 -08:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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