daf8512aa2
NSTalkMonster: Don't greet non-friendly players.
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NSMonster: Improvements to alerting, turning and what to do when they lose their target.
NSInteractiveSurface: Unbreak it by allowing it to spawn in CSQC
Server: Spawn AI nodes for info_player_{start,deathmatch} when no real nodes are present
2023-02-06 16:41:19 -08:00
27b0c26a12
Documentation improvements for platform, vgui etc. headers and files.
2022-12-30 00:15:10 -08:00
2265047bfe
Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
2022-11-16 14:04:10 -08:00
e499a7d484
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
31bb9b4042
Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
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Also change rechargers to MOVETYPE_NONE instead of PUSH, as it won't be moving anyway.
2022-08-31 13:24:55 -07:00
146051dd67
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
7c40100e46
Cleanup time for some of our base classes. Go over Show/Hide methods, and document
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the EFFECTS fields we have available. Since we do our own networking mostly we can reuse
some that are only available via CSQC (or NQSSQC)
2022-08-24 14:05:59 -07:00
bc2f56b6d1
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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Change some type names around for consistency.
2022-08-10 16:51:26 -07:00
5ca96bbcd9
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
2a220fb331
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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Tweak g_developer prints for scripted_sequences.
2022-07-19 15:22:15 -07:00