Commit graph

7 commits

Author SHA1 Message Date
828a41eff8 Fix new compiler warnings. 2020-05-30 23:08:11 +02:00
fe251faf81 Physics: define stand-in values for non CSTRIKE and VALVE defined games 2020-05-08 07:44:40 +02:00
a3ff75a4da Moved Player_Death into the Gamerule logic.
Counter-Strike's zones have been shoved into .flags, where we desperately
need some more bits.
Counter-Strike's WEAPON_C4BOMB now only works in a func_bomb_target zone.
2020-04-20 19:25:15 +02:00
324fadd668 Spring cleaning. Prepare for summer! Fixed lots of bugs too:
v_camroll is now working again.
Counter-Strike is finally getting somewhere again.
Counter-Strike has pseudo spray-patterns now! They're all the same.
func_button now can be programmed to use Sound-Shaders.
The menu handles the vid_conautoscale command autonomously. Set r_autoscale
to 0 if you don't like it.
The menu has an updater, requires a not-yet-pushed build of FTE.
Don't use it yet.
Moved a lot of globals into pSeat's structs to fix splitscreen with them.
Made explosion decals be handled client-side!
Added trigger_look, env_sun and light_environment entities.
2020-04-12 15:50:42 +02:00
80d06e7dcd Cleaned up warnings. 2020-03-25 17:42:36 +01:00
f3f2176fc7 VGUI: Misc tweaks I've come across when doing TW 1.3 2020-03-03 22:47:44 +01:00
b604077d0b Renamed /Source to /src 2019-09-01 04:35:37 +02:00