Commit graph

11 commits

Author SHA1 Message Date
d8926097fa Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
ab6dfdc95f env_message: Give the default text some color. 2019-01-27 06:58:11 +01:00
63efe2b147 Valve progs boots now.
More restructuring.
2019-01-21 03:00:14 +01:00
d635fbc0c7 Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
d244904f84 Missing animated sprite cleanup 2019-01-10 11:14:50 +01:00
3c42426b43 Added env_message and game_text support. 2019-01-10 11:13:12 +01:00
4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
4f9e8c2a75 Moved info_map_parameters into its own entity file, removed the old associated fields. 2019-01-04 21:58:19 +01:00
0e7fcf8012 Fixed env_sprite functionality.
Moved some things around.
2019-01-04 21:39:07 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
07b72429f6 Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00