|
18d03b7367
|
build_game.sh: adjust set -e
|
2022-07-07 22:42:46 -07:00 |
|
|
ad093548b5
|
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
|
2022-06-06 19:58:29 -07:00 |
|
|
4c51ac7e79
|
build: bump BUILD_ENGINEREVISION to 6235. Go over the build scripts to be compliant with /bin/dash, a strictly POSIX shell.
|
2022-04-25 12:52:35 -07:00 |
|
|
8aee63968d
|
build_game.sh: Don't insist on using the local fteqcc
|
2022-04-24 14:11:56 -07:00 |
|
|
b7f722dae1
|
build_game.sh: add SKIP_UPDATE check
|
2021-09-09 19:18:50 +02:00 |
|
|
94620ee2da
|
build_game.sh: separate vcs fetching from build-loop
|
2021-09-02 21:16:18 +02:00 |
|
|
2066669bee
|
build_game.sh: when gamedir parameter is specified, pull from the main repo first before pulling from gamedir
|
2021-08-29 19:10:55 +02:00 |
|
|
2256c8501c
|
build_game.sh: double check if we're in a git repo before updating a sub-module
|
2021-08-07 23:14:51 +02:00 |
|
|
4bebda7940
|
build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project
|
2021-08-07 12:27:19 +02:00 |
|
|
ca9e42a49c
|
Add 'testPointLight' command.
|
2021-08-06 08:46:12 +02:00 |
|
|
6edba5dad4
|
Build system: Use '. ' instead of the 'source' shell builtin.
|
2021-06-26 21:50:17 +02:00 |
|
|
75f97827dc
|
Add build.cfg source, for configurable builds using the build_*.sh scripts.
|
2021-06-26 18:09:08 +02:00 |
|
|
17baf470fe
|
build_game.sh: Allow parameter to specify a game you wish to build with map
defs.
|
2021-03-09 11:40:17 +01:00 |
|
|
8b4cd6b8c7
|
build_game.sh: Run make for menu/plugins and check if the level-editor is present before calling make_mapdef.sh
|
2021-03-06 01:20:25 +01:00 |
|
|
568121d05f
|
Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
|
2021-03-04 05:04:14 +01:00 |
|
|
20a67bf418
|
Client/Server: Make the server control the sky.
|
2021-02-22 17:29:34 +01:00 |
|
|
3e13cb46ff
|
build_game.sh: script will now build QuakeC progs for any detected mod subdirectories
|
2021-02-20 12:01:27 +01:00 |
|
|
a8ee403f81
|
Change launch scripts for engine/tools to resolve symbolic links properly
|
2020-11-24 17:21:34 +01:00 |
|
|
8720727123
|
Added some helper scripts to assist in building the engine and game.
|
2020-11-06 17:42:44 +01:00 |
|