Commit graph

2439 commits

Author SHA1 Message Date
530f25667b
func_smokevolume: fix warning in predraw. 2023-10-03 10:52:22 -07:00
c531efaaf9
func_dustcloud: Fix warning in predraw. 2023-10-03 10:52:08 -07:00
c1d6324153
VGUI: Redo the way input is handled, address focus changes between Windows etc. 2023-10-01 01:19:20 -07:00
5c5eedb665
NSGameRules: add method 'Title' which returns the print name for a given gamerule. 2023-09-29 16:10:21 -07:00
70bb77d2bb
trigger_changelevel/logic_auto: avoid use of the 'readcmd' builtin. 2023-09-28 23:25:26 -07:00
2fb002aab1
NSPhysicsEntity: Create identifier .isPhysics unique to physics based entities 2023-09-28 18:43:22 -07:00
ee820f3ed1
logic_case: Initial implementation, missing from last commit. 2023-09-28 18:41:15 -07:00
4b36ec3bb0
trigger_transition: Handle the carrying-over of entity information based on 'globalname'. 2023-09-28 18:40:06 -07:00
f76c169671
NSTrigger: read 'globalname' key, used for level transitions. 2023-09-28 18:38:16 -07:00
7d37cc228c
NSMoverEntity: fix mistake that prevents spawn values from being read properly 2023-09-28 18:37:08 -07:00
7420df0ec6
worldspawn: set 'gametitle' serverinfo when applicable 2023-09-27 14:07:08 -07:00
2dbfeb06b6
env_fade: fix bogus reading of key names in SpawnKey() 2023-09-27 13:31:50 -07:00
3d92491e54
NSMonster/NSTalkMonster: update bone count on the client whenever the modelindex changed. 2023-09-27 13:08:39 -07:00
9d6133054c
NSRenderableEntity: add inputs SetAnimation and SetBodyInGroup 2023-09-27 13:07:53 -07:00
4dcaefe368
trigger_changelevel: extra checks for funky behaviour 2023-09-27 13:03:03 -07:00
cd8825c02a
ambient_generic: quick and dirty soundDef support 2023-09-27 13:02:04 -07:00
4ec4877360
Server: add new server command 'spawndef'. 2023-09-27 13:01:30 -07:00
abea931460
trigger_once/multiple/teleport: Support for Source Engine game specific trigger filters 2023-09-27 13:00:46 -07:00
3ea74c3c3d
logic_auto/logic_relay/logic_timer: add some QUAKED comments 2023-09-27 12:59:41 -07:00
a4693ff0f8
item_generic: add missing Save/Restore method declarations inside the class 2023-09-27 12:59:15 -07:00
91519b2706
func_tracktrain: Fix them automatically starting up. Differentiate between GoldSrc and Source engine spawnflags. 2023-09-27 12:58:51 -07:00
854c5907a6
NSTrigger: add method CanBeTriggeredBy() which filters out various entity types. 2023-09-27 12:57:25 -07:00
e820e74dbc
logic_relay: Initial implementation of this Source SDK entity. 2023-09-27 00:32:16 -07:00
e8a64da700
logic_timer: Initial implementation of this Source SDK entity 2023-09-27 00:30:13 -07:00
5b52c57a56
NSIO: new method CheckOutput(string), which will see if a given Output is ready to fire again. 2023-09-27 00:25:25 -07:00
9518a23f03
NSIO: Prevent firing an output when no activator is set 2023-09-27 00:14:44 -07:00
d7ddfc1c87
SoundDef: add helper function int Sound_GetID(string) 2023-09-27 00:12:28 -07:00
49408b1342
NSMoverEntity: add 'movedir' key support for Source Engine based maps 2023-09-26 22:24:13 -07:00
01a7ffa56f
SoundDef: Parse 'scripts/game_sounds_manifest.txt' if present 2023-09-25 16:44:56 -07:00
33179a555d
Server: add sv input [INPUTNAME] [DATA] command to debug I/O system 2023-09-25 16:12:32 -07:00
d749241081
func_monsterclip: Initial implementation 2023-09-22 17:08:02 -07:00
0be11bd948
NSMonster: call setorigin_safe after DropToFloor to get entities out the ground, if they're stuck in it (of1a1) 2023-09-22 16:34:08 -07:00
a91122ccbe
item_generic: initial implementation of this Opposing Force entity 2023-09-22 16:21:40 -07:00
e1fd04de05
trigger_once: spawnflag TO_PUSHABLES should also affect other func_ entities, it appears. 2023-09-22 16:21:01 -07:00
b50b803b55
scripted_sequence: Only .ReleaseThink() when we're actually moving the entity... 2023-09-22 14:45:02 -07:00
6298688e05
worldspawn: Change the way worldspawn keys are read, and shared with the client.
Avoiding the need to read the world on the client-side altogether.
2023-09-22 14:39:45 -07:00
069557f350
func_wall/func_illusionary: get rid of this optimisation that messes with odd world data 2023-09-22 14:38:52 -07:00
a90296864b
scripted_sequence: Call .ReleaseThink() before moving monster within InitIdle() 2023-09-22 14:37:43 -07:00
4f699aae6e
Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man 2023-09-20 22:42:11 -07:00
5f7ea594b8
scripted_sequence & NSMonster: support for spawnflags LEAVECORPSE. Also safely position monsters upon spawning to avoid them getting stuck in the floor. 2023-09-20 20:54:13 -07:00
f5308f6e08
env_beam/env_laser: Add ::RendererRestarted to fix textures upon video memory refreshes 2023-09-20 20:53:13 -07:00
a1500166be
NSEntity: add method ::Relink() 2023-09-20 20:50:54 -07:00
65400fea2c
scripted_sequence: DropToFloor() after teleporting, and also only teleport in ::InitIdle when move mode is not 0 2023-09-20 20:08:08 -07:00
e93dc09805
make_mapdef.sh: read mins/maxs/model only when editor_mins/maxs/model weren't explicitly set 2023-09-20 16:12:14 -07:00
c314e880fd
Client: Fix the parameter order on a few classes' ReceiveEntity methods 2023-09-20 15:40:13 -07:00
724523ce2c
Server: Increase ENTITYDEF_MAX to 256 2023-09-20 15:10:49 -07:00
4a8df93395
PropData: debris/gibs can now create decals upon impact with a surface 2023-09-20 15:10:29 -07:00
d9d3220833
NSRenderableEntity: various tweaks to networking, env_glow 2023-09-20 15:09:23 -07:00
b7126fbadb
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
e44f56a56d
func_areaportal: Make work on Source Engine BSP by shoving the "portalnumber" key into .style 2023-09-18 19:37:36 -07:00