func_smokevolume: fix warning in predraw.
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@ -78,7 +78,6 @@ func_smokevolume_cloud::predraw(void)
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{
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float alpha;
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vector vecPlayer = g_view.GetCameraOrigin();
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return PREDRAW_NEXT;
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if (checkpvs(vecPlayer, this) == FALSE) {
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return PREDRAW_NEXT;
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