Commit graph

14 commits

Author SHA1 Message Date
507a10eec5 Client: Allow game-specific model event overrides. 2021-01-05 15:51:49 +01:00
6c3814a2b1 Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
2021-01-03 12:52:51 +01:00
6dc054f94b Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
2021-01-02 21:52:35 +01:00
8933452364 BotLib: Add a visual line indicator for the link you'll be making. 2021-01-02 21:31:56 +01:00
523b1df3de Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
2021-01-02 21:22:56 +01:00
6638e7324d BotLib: Improve the rendering of waypoints and radii, including highlights
for the nearest node.
2021-01-02 18:52:09 +01:00
58be8e2170 BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
2021-01-02 11:17:14 +01:00
53ed1962eb BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
2020-12-29 09:10:21 +01:00
1dd2547fe2 Client: Added improvements to the waypoint-editor, more options, features... etc. 2020-12-29 07:17:41 +01:00
d1b1431b8a BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
2020-12-28 19:59:37 +01:00
5edcdb892c BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
2020-12-26 07:27:34 +01:00
c76cdc5903 BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
2020-12-23 07:53:43 +01:00
c0f97524ce Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
oriented and more flexible to mod authors.
2020-07-09 10:42:34 +02:00
b3de732e03 BotLib: Added initial files to the project. 2020-04-22 12:31:28 +02:00