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507a10eec5
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Client: Allow game-specific model event overrides.
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2021-01-05 15:51:49 +01:00 |
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6c3814a2b1
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Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
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2021-01-03 12:52:51 +01:00 |
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6dc054f94b
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Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
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2021-01-02 21:52:35 +01:00 |
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8933452364
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BotLib: Add a visual line indicator for the link you'll be making.
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2021-01-02 21:31:56 +01:00 |
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523b1df3de
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Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
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2021-01-02 21:22:56 +01:00 |
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6638e7324d
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BotLib: Improve the rendering of waypoints and radii, including highlights
for the nearest node.
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2021-01-02 18:52:09 +01:00 |
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58be8e2170
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BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
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2021-01-02 11:17:14 +01:00 |
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53ed1962eb
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BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
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2020-12-29 09:10:21 +01:00 |
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1dd2547fe2
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Client: Added improvements to the waypoint-editor, more options, features... etc.
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2020-12-29 07:17:41 +01:00 |
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d1b1431b8a
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BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
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2020-12-28 19:59:37 +01:00 |
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5edcdb892c
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BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
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2020-12-26 07:27:34 +01:00 |
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c76cdc5903
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BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
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2020-12-23 07:53:43 +01:00 |
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c0f97524ce
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Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
oriented and more flexible to mod authors.
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2020-07-09 10:42:34 +02:00 |
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b3de732e03
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BotLib: Added initial files to the project.
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2020-04-22 12:31:28 +02:00 |
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