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274686a0df
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Text/Titles: Use Font_DrawText_RGBA instead of Font_DrawText (GameText_DrawString)
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2022-04-15 15:22:11 -07:00 |
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27715fd1b6
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Client: Add text.h, move some defs out of text.qc into it for global visibility sake
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2022-03-30 20:17:15 -07:00 |
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6fb067eed3
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
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7bcd03c05e
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Client: Change Font_GetStringWidth() to Font_StringWidth().
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2022-01-31 15:39:08 -08:00 |
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419e89e861
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Client: Some minor work towards making the textmenu/game_text code respect
actual font data handled by Nuclide via external fontdef files.
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2022-01-31 13:57:30 -08:00 |
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c22b001f60
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
font info through our internal font_s data structure.
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2021-11-04 22:48:19 +01:00 |
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
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