Text/Titles: Use Font_DrawText_RGBA instead of Font_DrawText (GameText_DrawString)
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@ -54,7 +54,7 @@ GameText_DrawString(vector pos, string msg, vector col, float alpha)
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rpos[1] += Font_GetHeight(FONT_20) * i;
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rpos[1] -= (Font_GetHeight(FONT_20) * c) / 2;
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Font_DrawText(rpos, argv(i), FONT_20);
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Font_DrawText_RGBA(rpos, argv(i), col, alpha, FONT_20);
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}
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}
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