95db9c7924
env_glow: Fix some typo and register a missing nonvirtual method as such
2023-02-15 09:42:22 -08:00
952ec87038
env_glow: split predraw into more sub-functions to make profiling easier
2023-02-15 09:39:53 -08:00
23b671956f
Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon
2023-02-14 22:02:47 -08:00
86dfb3ff1a
Fix various compiler warnings.
2023-02-14 12:54:06 -08:00
c939e790e8
Menu-FN: ifdef the reference to g_ePreviewModel out in cz_cxHQModelChanged
2023-02-12 13:02:35 -08:00
9738a6a525
prop_dynamic/static: support for 'sequence' key
2023-02-11 22:38:23 -08:00
370396a415
Menu-FN: Parsing user.scr and settings.scr in Advanced options is now mostly done. Still need to support LIST type layout elements.
2023-02-11 17:10:43 -08:00
7518e743b9
Menu-FN: further work to make the Multiplayer > Customize menu more accurate
2023-02-10 13:50:36 -08:00
943897e5ba
Menu-FN: add options in the Multiplayer > Customize menu for HQ models (with preview) and voice chat settings
2023-02-09 19:08:47 -08:00
53c8665b11
Menu-FN: update spray related infokeys upon init
2023-02-09 17:12:31 -08:00
8761b73e4a
NSGameRules: add some debug info for damage applications
2023-02-09 17:11:39 -08:00
0bf0fd42d1
Crosshair: terrible hack to deal with vid_conautoscale being inconsiderate
2023-02-09 17:11:00 -08:00
ce90e2c221
Document and clean up platform/platform_default.cfg
2023-02-09 17:10:39 -08:00
fe84c317e2
make_dist.sh: Fix the inclusion of release-readme.txt and allow game-dirs to pack their own info texts.
2023-02-08 16:17:22 -08:00
855daac7e7
Menu-FN: ensure g_iModInstallCache is set to -1 upon init to avoid Custom Game from being glitchy from a fresh install.
2023-02-08 15:55:13 -08:00
f0d77627ea
NSClientPlayer: Ensure .scale is reset upon spawning
2023-02-07 16:21:33 -08:00
65f21af405
env_beam, env_laser, prop_rope: Use GetEyePos() to assign the proper player view position
2023-02-07 16:21:01 -08:00
fb4e08c2bf
NSClientPlayer: fix the view_ofs check in EvaluateEntity()
2023-02-07 14:01:25 -08:00
daf8512aa2
NSTalkMonster: Don't greet non-friendly players.
...
NSMonster: Improvements to alerting, turning and what to do when they lose their target.
NSInteractiveSurface: Unbreak it by allowing it to spawn in CSQC
Server: Spawn AI nodes for info_player_{start,deathmatch} when no real nodes are present
2023-02-06 16:41:19 -08:00
099dba11f6
Client: some titles/text messages have an uppercase newline character. so handle those as well.
2023-01-23 16:44:18 -08:00
6aa3206d2b
Server: skip SV_RunClientCommand when our clients aren't fully initialized yet.
2023-01-23 00:12:35 -08:00
993c2a6ebc
Shared: Expose INPUT_BUTTON6 and INPUT_BUTTON7 so mods can define some extra movement/weapon inputs for clients.
2023-01-22 20:06:06 -08:00
46f6bfc1d3
Client: add r_showTexts to aid debugging of env_message and game_text entities
2023-01-22 20:03:22 -08:00
66b773508d
Client: add console command 'listTitles' to aid debugging of titles.txt entries
2023-01-22 20:02:46 -08:00
441079b30c
NSRenderableEntity: take RenderFX setting into account before culling some networked info
2023-01-22 20:01:52 -08:00
638825af56
NSEntity: add GetSpawnAge() and GetSpawnTime() methods, which communicate when an instance of an entity was brought into the world.
2023-01-22 20:01:24 -08:00
baadd35ffd
NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity()
2023-01-22 20:00:36 -08:00
0078d83d80
Add platform/cvars.cfg
2023-01-18 21:50:32 -08:00
5617000f77
NSClientPlayer: allow player to hold down Secondary attack after holding down Primary.
2023-01-18 21:31:36 -08:00
94564e0697
Minor script changes to change from GH to our own VCS.
2023-01-18 21:30:04 -08:00
9accdcb68a
func_physbox: Use Disappear API call
2023-01-18 19:37:10 -08:00
655b5fa33e
NSEntity: add method IsFacing() which should make some common sneakish tasks easier.
2023-01-18 19:01:56 -08:00
fae4bc09e5
NSProjectile: some touchups in regards to the Spawned() method.
2023-01-18 17:33:09 -08:00
d562533111
NSProjectile: add AnimateOnce() method
2023-01-17 20:23:18 -08:00
fea5ed574f
Shared: add crandom() implementation into defs.h
2023-01-17 16:39:57 -08:00
19d7f30cc4
Replace some Hide calls with Disappear and we don't need this check in TalkMonster anymore
2023-01-17 13:37:03 -08:00
06d3721547
Add documentation for Arch Linux and remove SVN from the list as it's going bye bye
2023-01-15 14:41:11 -08:00
018b9c16b4
Platform: defaultskin.glsl: Add fallback for the chrome effect in case the GLSL cannot access skeletal information.
2023-01-12 18:50:56 -08:00
c26f7ab2c4
Platform: Make changes to defaultskin.glsl that were contributed by dear Slartibarty. <3
2023-01-12 18:43:19 -08:00
5f011a28dd
Shared: Removal of Game_Input().
2023-01-11 17:41:49 -08:00
179a95088f
NSGameRules: Add overridable methods ImpulseCommand(NSClient, float) and PlayerRequestRespawn(NSClientPlayer).
...
Game_Input, the game specific function every game had to implement will be
deprecated to streamline the overall codebase. Migrate custom impulses into your gamerule overrides.
This will make it much easier to separate cheat impulse from the multiplayer game too.
2023-01-11 17:12:20 -08:00
fa8e335564
Base: Doing more cleanup work here, more to be done for sure. Specifically finish a working NSWeapon class example.
2023-01-08 13:19:56 -08:00
1069468be1
Client: add cvar net_debugUpdates, to show which entity updates.
...
NSSurfacePropEntity: Add method: TimeSinceDeath()
Also further improvements to consistency of cvars, etc.
2023-01-08 13:18:57 -08:00
9c3622f59b
nuclide, nuclide-ds: set fs_game post setting sv_gamedir to ensure we save into sane locations.
2023-01-06 13:24:13 -08:00
0ac1bc4b68
NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns)
...
NSEntity: move RestoreComplete() into NSIO because NSGameRules needs this.
2023-01-06 13:23:48 -08:00
b2925d46e4
Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth.
...
Rename a bunch of cvars to be more in a more consitent style similar to later id Tech games.
2023-01-05 23:41:48 -08:00
6ee21bc0ea
NSEntity: add attribute m_bIsBrush, which will be set if the entity is using a brush model.
2023-01-05 22:30:49 -08:00
dbf511dfb9
NSClientPlayer: add extrapolation of other clients, should be a lot smoother players all around now.
2023-01-05 15:31:25 -08:00
d7012bff5b
Remove debug print that is no longer needed.
2023-01-05 11:36:31 -08:00
2c5bf43c58
Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.
2023-01-02 18:10:20 -08:00