Commit graph

18 commits

Author SHA1 Message Date
9e9765d02e GLSL: Minor work to support dynamic shadows or something. 2020-04-02 22:40:27 +02:00
11b7b11fe1 GLSL: Make models respect iris adaption 2020-04-01 12:23:33 +02:00
ec835c75f0 Added tweaks that'll help with 3D Glasses:
r_viewmodelscale (try 5)
gl_mono (0/1)
2020-03-30 18:04:45 +02:00
d35f7350fe GLSL: Some rendering tweaks (default gl_ldr and gl_halflambert (new) to 1) 2020-03-30 10:40:38 +02:00
f7d12dabb3 GLSL: Only discard pixel on masked textures. 2020-03-29 21:40:24 +02:00
7048e0add0 Fix wrong hashtable creation call for materials.
Tweaked a lot of gs-entbase entities.
2019-10-19 04:30:29 +02:00
d228db5fa9 Added gl_ldr for test purposes 2019-08-28 09:02:44 +02:00
304d0969ad Removing stuff that should really go into r_postprocess from the GLSL 2019-08-18 12:01:57 -07:00
2081fa790a Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow. 2019-08-14 02:43:43 -07:00
7f00f5a428 I need sleep. Enjoy the seperate fullbright shader. 2019-04-01 19:12:33 +02:00
3e9b220fe1 Fix lightmap rendering on surfaces without a lightmap. 2019-04-01 19:02:02 +02:00
76a3c7e3c3 Applied Maik's patch to enable more subtle normalmap distortions on cubemapped surfaces 2019-03-23 18:45:41 +01:00
17a8d0cb9a cubemap flashlight fixes 2019-03-23 03:48:38 +01:00
30cebf3ef2 Added normalmap support for cubemapped surfaces 2019-03-23 03:16:34 +01:00
ebb2a7bad8 Added cubemap helpers and the 'buildcubemaps' command. 2019-03-21 21:50:51 +01:00
9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00
2af78be51a GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
Flashlight: You can now see other players' light being cast.
2019-03-13 20:46:07 +01:00
ed777e7303 File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00