Marco Hladik
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786b51c2e6
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Added loading for texternal MOTD/Mapinfo files
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
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2016-12-05 01:22:52 +01:00 |
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Marco Hladik
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2acddc369d
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Implemented info_hostage_rescue and Game_CreateRescueZone
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2016-12-04 15:56:41 +01:00 |
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Marco Hladik
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3bd3b7c95f
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Progress on match logic, respawning, spectating, triggers...
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2016-12-04 15:04:30 +01:00 |
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Marco Hladik
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dac1623b0d
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Implemented env_render, cycler_sprite, trigger_multiple and a few other bits
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2016-12-04 02:27:15 +01:00 |
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Marco Hladik
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a75b6d1dda
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Improved pathfinding, early breakable model stuff
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2016-12-03 20:25:03 +01:00 |
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Marco Hladik
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d144d3e998
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Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
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2016-12-03 16:17:55 +01:00 |
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Marco Hladik
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2a69d07ee0
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Last commit for tonight, slowly adding in clientside sounds for the viewmodels
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2016-12-03 01:35:50 +01:00 |
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Marco Hladik
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6378be9043
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Additive rendermodes for brushents, basic damage system & hostage deaths
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2016-12-03 00:12:10 +01:00 |
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Marco Hladik
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bb4a790f62
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Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!.
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2016-12-02 19:45:59 +01:00 |
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Marco Hladik
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c366e8fc9a
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Hostages are now fully implemented, as well as the game timer display
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2016-12-02 17:54:40 +01:00 |
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Marco Hladik
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577a59afb8
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Reload times are now the real ones
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2016-12-02 00:33:44 +01:00 |
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Marco Hladik
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ae2297ed15
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All weapons = DONE
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2016-12-01 22:55:31 +01:00 |
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Marco Hladik
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88091a51a1
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Implemented M3, P228
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2016-12-01 20:37:11 +01:00 |
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Marco Hladik
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0d58529b79
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Initial Commit
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2016-12-01 18:50:48 +01:00 |
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