e2f708138d
build_engine.sh: We're gonna migrate to git, whether some people want to or not.
2022-11-25 16:54:36 -08:00
41fb4d9ae7
build.cfg: Bump engine revision to 6306
2022-09-25 16:30:32 -07:00
355a1a020e
build.cfg: Default to non-SDL2 build and system dependencies.
2022-09-10 12:40:07 -07:00
a4a0cc3c43
build.cfg: Bump BUILD_ENGINEREVISION to 6303, thus fixing FreeTS from not compiling.
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Shared: Fix that colormap was evaluated as part of PLAYER_VELOCITY instead of PLAYER_MODELINDEX
This is a minor optimisation.
Add NSClientPlayer::OptimiseChangedFlags...
2022-08-09 09:05:31 -07:00
389ece17d5
build.cfg: BUILD_ENGINEREVISION to 6302
2022-08-08 09:35:00 -07:00
baab5c931c
NSView: Take over some duties
2022-07-29 16:25:02 -07:00
8fccdcbad1
build.cfg: Bump BUILD_ENGINEREVISION to include qqshka's FTEQW fix.
2022-07-19 18:09:40 -07:00
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
e7339b124e
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
2022-06-27 08:31:41 -07:00
d0a2480aae
build.cfg: bump engine revision to 6262
2022-06-10 11:18:23 -07:00
9c61d2528f
build scripts/build.cfg: add option to build the Quake III plugin
2022-06-10 07:55:30 -07:00
74b40fc244
build.cfg: Bump BUILD_ENGINEREVISION to 6236
2022-05-05 16:31:41 -07:00
32ae91d54f
build.cfg: Add BUILD_CLANG option. Set this to 1 if you're having issues with WS/VMAP and recent versionf of GCC.
2022-05-05 09:13:16 -07:00
4c51ac7e79
build: bump BUILD_ENGINEREVISION to 6235. Go over the build scripts to be compliant with /bin/dash, a strictly POSIX shell.
2022-04-25 12:52:35 -07:00
60e4853549
Clean up some misc warnings, switch over to internal bool type for some methods
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in NSSurfacePropEntity, added Get/Set functions for MaxHealth.
Also bump BUILD_ENGINEREVISION to 6224 (minor crash fix upstream)
2022-04-02 09:21:49 -07:00
09c399c66c
build.cfg: Bump BUILD_ENGINEREVISION by 1
2022-04-02 08:38:23 -07:00
1a26181241
build.cfg: Update BUILD_ENGINEREVISION to 6222
2022-03-28 17:31:51 -07:00
b0254199da
build.cfg: update BUILD_ENGINEREVISION to 6202
2022-03-03 14:17:57 -08:00
31f5fc0119
build.cfg: Bump BUILD_ENGINEREVISION to 6148
2022-01-10 17:55:18 -08:00
eb85121716
Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
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like achievements, rich presense. Minor GLSL adjustments.
2021-11-20 17:27:52 +01:00
b670c994c1
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
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that you can enable in build.cfg...
base_player: Add MakeTempSpectator() and MakePlayer(), so gamemodes have it
easier to handle in-game status changes...
NSRenderableEntity: Add support for 'modelscale' key
2021-11-09 17:33:16 +01:00
736ecb61f8
TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
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else.
2021-10-15 09:37:51 +02:00
043fc1e390
build.cfg: Set BUILD_ENGINEREVISION to 6063
2021-10-02 21:23:51 +02:00
a62aee6e15
build.cfg: We now link against FTEQW revision 6061 by default.
2021-09-26 22:24:22 +02:00
0ae6d8048b
build.cfg: if BUILD_ENGINEREVISION is 0, build latest.
2021-08-27 12:31:07 +02:00
60e7bcc520
build.cfg: Set BUILD_BULLET to 0 for now
2021-08-07 22:37:55 +02:00
4bebda7940
build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project
2021-08-07 12:27:19 +02:00
e50cf421e6
build.cfg now specifies which revision of fteqw to build to avoid sudden
...
breakage
2021-08-07 12:09:34 +02:00
75f97827dc
Add build.cfg source, for configurable builds using the build_*.sh scripts.
2021-06-26 18:09:08 +02:00