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9245ae809b
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Platform: Added example model into test_dlights.
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2020-11-21 16:07:35 +01:00 |
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afa9f0719c
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Update cstrike.fmf and mk_mapdef.sh
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2020-11-07 10:41:27 +01:00 |
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43dceb7c5a
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Platform: Clean up some more of the rtlight GLSL
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2020-10-30 11:27:52 +01:00 |
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05b76160e1
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
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185c7de151
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
and r_skipSpecular
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2020-10-27 05:41:11 +01:00 |
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5a419d827e
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Platform: Add fog4 pass into default model/BSP rendering code. Also some water stuff.
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2020-10-25 15:10:16 +01:00 |
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8cbbeaae24
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Platform: Add gl_stipplealpha support to models.
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2020-10-25 11:50:15 +01:00 |
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cce2429308
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Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
to override the expected behaviour of rendering additive/texture rendermode
surfaces fullbright.
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2020-10-24 07:04:30 +02:00 |
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d79ab058cf
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Added test_patchblend example map.
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2020-10-18 15:56:31 +02:00 |
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2b1e23a2fe
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Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
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2020-10-17 17:26:58 +02:00 |
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d0231eee50
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
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d22056014a
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
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dbd5b5d566
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Menu: Committed example Menu-VGUI... it's not ready for use but a good widget showcase nonetheless.
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2020-09-24 22:31:30 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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