Commit graph

14 commits

Author SHA1 Message Date
9245ae809b Platform: Added example model into test_dlights. 2020-11-21 16:07:35 +01:00
afa9f0719c Update cstrike.fmf and mk_mapdef.sh 2020-11-07 10:41:27 +01:00
43dceb7c5a Platform: Clean up some more of the rtlight GLSL 2020-10-30 11:27:52 +01:00
05b76160e1 Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
185c7de151 Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
and r_skipSpecular
2020-10-27 05:41:11 +01:00
5a419d827e Platform: Add fog4 pass into default model/BSP rendering code. Also some water stuff. 2020-10-25 15:10:16 +01:00
8cbbeaae24 Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
cce2429308 Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
to override the expected behaviour of rendering additive/texture rendermode
surfaces fullbright.
2020-10-24 07:04:30 +02:00
d79ab058cf Added test_patchblend example map. 2020-10-18 15:56:31 +02:00
2b1e23a2fe Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
2020-10-17 17:26:58 +02:00
d0231eee50 Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1 2020-10-08 12:03:52 +02:00
d22056014a Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders 2020-09-29 19:26:00 +02:00
dbd5b5d566 Menu: Committed example Menu-VGUI... it's not ready for use but a good widget showcase nonetheless. 2020-09-24 22:31:30 +02:00
b6e9aceb02 Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00