.. |
caustics.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
caustics_a.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
clutter.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
decal_reflectcube.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
default2d.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
defaultadditivesprite.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
defaultfill.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
defaultskin.glsl
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
defaultskybox.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
defaultsprite.glsl
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
defaultwall.glsl
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
defaultwarp.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
depthonly.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
fade.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
fill.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
fullbright_reflect.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
lensflare.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
lightmapped.glsl
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Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
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2020-10-17 17:26:58 +02:00 |
lightmapped_alphatest.glsl
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
lightmapped_reflect.glsl
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
lightmapped_reflectcube.glsl
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
lightmapped_speclazy.glsl
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
lightmapped_specular.glsl
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
lightmapped_specularcube_alt.glsl
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
pp_colorcorrect.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
reflect.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
refract.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
rtlight.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
skybox.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
skybox_fogged.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
skybox_hdr.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
skybox_parallax.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
skybox_valley.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
sprite.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
sprite_fixed.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
sprite_vscroll.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
terrain.glsl
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Added test_patchblend example map.
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2020-10-18 15:56:31 +02:00 |
terrain_alpha.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
terrain_alpha_alt.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
terrain_skybox.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
terrain_valley.glsl
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
unlit.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
vertexlit.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
vertexlit_reflectcube.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
vertexlit_specular.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
vertexlit_specularcube.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
vertexlit_specularcube_alt.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
vertexmap.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
water.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
water_dirty.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
water_high.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
water_sky.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |