|
18dfc74238
|
PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger
|
2019-03-03 11:57:42 +01:00 |
|
|
3b93647a84
|
w_glock: fixed typo
|
2019-03-02 01:03:54 +01:00 |
|
|
fdc4227d00
|
traceattack: made it so that accuracy is a parameter.
w_shotgun: support for spread, fire
w_glock: support for spread.
w_mp5: spread...
w_python: ditto
|
2019-03-02 00:15:00 +01:00 |
|
|
afb78fd1ac
|
flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server
|
2019-03-01 23:35:28 +01:00 |
|
|
0fd206bc2f
|
Added impulse 100, also known as the flashlight
|
2019-03-01 23:24:46 +01:00 |
|
|
e21d6e94e5
|
CSQC: Change references to 'self' to pSeat->ePlayer to make sure we're targetting the current clientseat. Self might refer to shadow clients.
|
2019-03-01 17:13:47 +01:00 |
|
|
784cc97ee7
|
Decal-placement optimisations. Now decals will not spawn over ones in a radius of 8 units. Needs feedback!
|
2019-03-01 15:30:18 +01:00 |
|
|
1a3bf2d6ad
|
scihunt: Added support for parsing SH_Data files, gave it its own game
|
2019-03-01 13:55:56 +01:00 |
|