|
4ec4877360
|
Server: add new server command 'spawndef'.
|
2023-09-27 13:01:30 -07:00 |
|
|
abea931460
|
trigger_once/multiple/teleport: Support for Source Engine game specific trigger filters
|
2023-09-27 13:00:46 -07:00 |
|
|
3ea74c3c3d
|
logic_auto/logic_relay/logic_timer: add some QUAKED comments
|
2023-09-27 12:59:41 -07:00 |
|
|
a4693ff0f8
|
item_generic: add missing Save/Restore method declarations inside the class
|
2023-09-27 12:59:15 -07:00 |
|
|
91519b2706
|
func_tracktrain: Fix them automatically starting up. Differentiate between GoldSrc and Source engine spawnflags.
|
2023-09-27 12:58:51 -07:00 |
|
|
854c5907a6
|
NSTrigger: add method CanBeTriggeredBy() which filters out various entity types.
|
2023-09-27 12:57:25 -07:00 |
|
|
e820e74dbc
|
logic_relay: Initial implementation of this Source SDK entity.
|
2023-09-27 00:32:16 -07:00 |
|
|
e8a64da700
|
logic_timer: Initial implementation of this Source SDK entity
|
2023-09-27 00:30:13 -07:00 |
|
|
5b52c57a56
|
NSIO: new method CheckOutput(string), which will see if a given Output is ready to fire again.
|
2023-09-27 00:25:25 -07:00 |
|
|
9518a23f03
|
NSIO: Prevent firing an output when no activator is set
|
2023-09-27 00:14:44 -07:00 |
|
|
d7ddfc1c87
|
SoundDef: add helper function int Sound_GetID(string)
|
2023-09-27 00:12:28 -07:00 |
|
|
49408b1342
|
NSMoverEntity: add 'movedir' key support for Source Engine based maps
|
2023-09-26 22:24:13 -07:00 |
|
|
01a7ffa56f
|
SoundDef: Parse 'scripts/game_sounds_manifest.txt' if present
|
2023-09-25 16:44:56 -07:00 |
|
|
33179a555d
|
Server: add sv input [INPUTNAME] [DATA] command to debug I/O system
|
2023-09-25 16:12:32 -07:00 |
|
|
d749241081
|
func_monsterclip: Initial implementation
|
2023-09-22 17:08:02 -07:00 |
|
|
0be11bd948
|
NSMonster: call setorigin_safe after DropToFloor to get entities out the ground, if they're stuck in it (of1a1)
|
2023-09-22 16:34:08 -07:00 |
|
|
a91122ccbe
|
item_generic: initial implementation of this Opposing Force entity
|
2023-09-22 16:21:40 -07:00 |
|
|
e1fd04de05
|
trigger_once: spawnflag TO_PUSHABLES should also affect other func_ entities, it appears.
|
2023-09-22 16:21:01 -07:00 |
|
|
b50b803b55
|
scripted_sequence: Only .ReleaseThink() when we're actually moving the entity...
|
2023-09-22 14:45:02 -07:00 |
|
|
6298688e05
|
worldspawn: Change the way worldspawn keys are read, and shared with the client.
Avoiding the need to read the world on the client-side altogether.
|
2023-09-22 14:39:45 -07:00 |
|
|
069557f350
|
func_wall/func_illusionary: get rid of this optimisation that messes with odd world data
|
2023-09-22 14:38:52 -07:00 |
|
|
a90296864b
|
scripted_sequence: Call .ReleaseThink() before moving monster within InitIdle()
|
2023-09-22 14:37:43 -07:00 |
|
|
4f699aae6e
|
Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man
|
2023-09-20 22:42:11 -07:00 |
|
|
5f7ea594b8
|
scripted_sequence & NSMonster: support for spawnflags LEAVECORPSE. Also safely position monsters upon spawning to avoid them getting stuck in the floor.
|
2023-09-20 20:54:13 -07:00 |
|
|
f5308f6e08
|
env_beam/env_laser: Add ::RendererRestarted to fix textures upon video memory refreshes
|
2023-09-20 20:53:13 -07:00 |
|
|
a1500166be
|
NSEntity: add method ::Relink()
|
2023-09-20 20:50:54 -07:00 |
|
|
65400fea2c
|
scripted_sequence: DropToFloor() after teleporting, and also only teleport in ::InitIdle when move mode is not 0
|
2023-09-20 20:08:08 -07:00 |
|
|
e93dc09805
|
make_mapdef.sh: read mins/maxs/model only when editor_mins/maxs/model weren't explicitly set
|
2023-09-20 16:12:14 -07:00 |
|
|
c314e880fd
|
Client: Fix the parameter order on a few classes' ReceiveEntity methods
|
2023-09-20 15:40:13 -07:00 |
|
|
724523ce2c
|
Server: Increase ENTITYDEF_MAX to 256
|
2023-09-20 15:10:49 -07:00 |
|
|
4a8df93395
|
PropData: debris/gibs can now create decals upon impact with a surface
|
2023-09-20 15:10:29 -07:00 |
|
|
d9d3220833
|
NSRenderableEntity: various tweaks to networking, env_glow
|
2023-09-20 15:09:23 -07:00 |
|
|
b7126fbadb
|
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
|
2023-09-19 23:01:59 -07:00 |
|
|
e44f56a56d
|
func_areaportal: Make work on Source Engine BSP by shoving the "portalnumber" key into .style
|
2023-09-18 19:37:36 -07:00 |
|
|
c3f5e7a1c2
|
NSPhysicsEntity: move .geomtype into ODE ifdef
|
2023-09-18 19:36:15 -07:00 |
|
|
c920dc2df0
|
NSMonster: add spawn key 'reserve_ammo', which should be self explanatory. See docs otherwise.
|
2023-09-18 17:57:47 -07:00 |
|
|
c8d29078da
|
NSMonster: Add 'dead' boolean spawn key. Will decide if the monster starts 'dead'
|
2023-09-18 15:51:35 -07:00 |
|
|
c71daa033e
|
NSTalkMonster: add detailed class documentation
|
2023-09-18 15:35:05 -07:00 |
|
|
4f35c7b6bf
|
NSMonster: Explicitly reset animation time before attack acts happen, add class documentation
|
2023-09-18 15:34:44 -07:00 |
|
|
9d29ad6635
|
point_spotlight: Optimize viewing angle alpha code a little bit
|
2023-09-13 12:32:51 -07:00 |
|
|
578a3038d0
|
Platform: add 'vtf' type as a suggested image extension in r_imageextensions
|
2023-09-13 10:40:31 -07:00 |
|
|
8150f0c080
|
env_steam: fix typo
|
2023-09-13 10:40:01 -07:00 |
|
|
5db3db539a
|
Client/Server: Handle 'skyname' universally and guess on the client whether we're using a Source Engine style skybox path
|
2023-09-13 07:56:11 -07:00 |
|
|
b77ec906f6
|
env_steam: initial implementation of this Half-Life 2 entity.
|
2023-09-13 00:29:31 -07:00 |
|
|
5f070fa8c9
|
point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
|
2023-09-12 19:39:51 -07:00 |
|
|
54b73b3386
|
func_wall: add small alias to make func_reflective_glass entities show up
|
2023-09-12 15:59:04 -07:00 |
|
|
6957ff67b7
|
func_monitor: Network code cleanup
|
2023-09-12 15:58:40 -07:00 |
|
|
62426ba5d3
|
point_servercommand: initial implementation of this Half-Life 2 entity
|
2023-09-12 15:03:41 -07:00 |
|
|
59748adf86
|
point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering
|
2023-09-12 15:00:56 -07:00 |
|
|
071548a000
|
Platform: Rename menu.dat.en_us.po to menu.dat.default.po to help with fallback under different locale
|
2023-09-08 16:49:42 -07:00 |
|