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3db68a9e36
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Merge branch 'master' of ssh://git.code.sf.net/p/nuclide/code
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2021-06-05 21:06:44 +02:00 |
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dd3f99e8a5
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build_editor.sh: copy defaultkeys.ini
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2021-06-05 21:06:32 +02:00 |
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5ae86119b0
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get_gamepacks.sh: don't grab manifests when updating any more, as they're redundant for gamepacks
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2021-06-05 16:17:10 +02:00 |
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b2c15d8fa4
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build_editor.sh: Add check for env variable BUILD_CLEAN
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2021-06-04 13:03:26 +02:00 |
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7fdf579b5d
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build_editor.sh: specify special CFLAGS for OpenBSD
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2021-06-02 14:43:01 +02:00 |
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14c3669cf0
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build_editor.sh: switch from cmake to make compilation, since the upstream change
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2021-06-02 12:42:13 +02:00 |
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1de7864463
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build_engine/editor.sh: Use sysctl on OpenBSD to get number of cores.
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2021-05-09 22:01:13 +02:00 |
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568121d05f
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Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
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2021-03-04 05:04:14 +01:00 |
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e9802433c3
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build_editor.sh: Create separate entity definition files per mod.
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2021-02-07 09:31:54 +01:00 |
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bd98047ff9
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build_engine/editor: Support for systems without nproc amongst other things
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2021-01-16 19:29:27 +01:00 |
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ebdd55d397
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Update build_editor.sh to work with WorldSpawn 1.1.0
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2020-12-19 21:17:50 +01:00 |
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a1b68075fa
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Add build scripts for our editor/compiler: WorldSpawn!
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2020-11-17 13:03:52 +01:00 |
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