Client: add r_skipFlares cvar.

This commit is contained in:
Marco Cawthorne 2022-03-03 23:32:51 -08:00
parent ce02de7eff
commit f1f12623d1
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -28,6 +28,8 @@ Client-side glare/glow orb effect like the flares in 1997's Unreal.
This entity was introduced in Half-Life (1998).
*/
var int autocvar_r_skipFlares = 0;
class env_glow:NSEntity /* change to renderablentity? */
{
vector m_vecColor;
@ -72,6 +74,9 @@ env_glow::predraw(void)
vector fsize;
vector vecPlayer;
if (autocvar_r_skipFlares)
return PREDRAW_NEXT;
int s = (float)getproperty(VF_ACTIVESEAT);
pSeat = &g_seats[s];
vecPlayer = pSeat->m_vecPredictedOrigin;