From f1f12623d193636cc4ffc06159f8b2cde72f7060 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Thu, 3 Mar 2022 23:32:51 -0800 Subject: [PATCH] Client: add r_skipFlares cvar. --- src/gs-entbase/client/env_glow.qc | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/gs-entbase/client/env_glow.qc b/src/gs-entbase/client/env_glow.qc index db4a2673..331762eb 100644 --- a/src/gs-entbase/client/env_glow.qc +++ b/src/gs-entbase/client/env_glow.qc @@ -28,6 +28,8 @@ Client-side glare/glow orb effect like the flares in 1997's Unreal. This entity was introduced in Half-Life (1998). */ +var int autocvar_r_skipFlares = 0; + class env_glow:NSEntity /* change to renderablentity? */ { vector m_vecColor; @@ -72,6 +74,9 @@ env_glow::predraw(void) vector fsize; vector vecPlayer; + if (autocvar_r_skipFlares) + return PREDRAW_NEXT; + int s = (float)getproperty(VF_ACTIVESEAT); pSeat = &g_seats[s]; vecPlayer = pSeat->m_vecPredictedOrigin;