Physics_InputPostMove: Unset FROZEN _after_ physics frame...
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@ -263,6 +263,8 @@ base_player::Physics_InputPostMove(void)
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Animation_TimerUpdate((player)this, input_timelength);
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Animation_PlayerUpdate((player)this);
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flags &= ~FL_FROZEN;
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/* allow vehicles to prevent weapon logic from happening */
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Vehicle_Input(this);
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