2019-09-01 02:18:15 +00:00
|
|
|
/*
|
2020-04-07 12:46:23 +00:00
|
|
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
2019-09-01 02:18:15 +00:00
|
|
|
*
|
|
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
|
|
* copyright notice and this permission notice appear in all copies.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
*/
|
2019-01-03 01:26:39 +00:00
|
|
|
|
2019-09-07 03:37:06 +00:00
|
|
|
/*QUAKED func_wall_toggle (0 .5 .8) ? FTW_STARTHIDDEN
|
|
|
|
Brush that can be hidden and reappear when triggered.
|
|
|
|
|
2021-07-14 09:49:30 +00:00
|
|
|
-------- KEYS --------
|
|
|
|
"targetname" Name
|
|
|
|
|
|
|
|
An alternative is func_brush, which also can control aspects such as collision.
|
2019-09-07 03:37:06 +00:00
|
|
|
If FTW_STARTHIDDEN is set, it'll start hidden.
|
2020-10-25 11:38:41 +00:00
|
|
|
|
2021-07-14 09:49:30 +00:00
|
|
|
-------- TRIVIA --------
|
2020-10-25 11:38:41 +00:00
|
|
|
This entity was introduced in Half-Life (1998).
|
2019-09-07 03:37:06 +00:00
|
|
|
*/
|
|
|
|
|
2019-01-03 01:26:39 +00:00
|
|
|
enumflags
|
|
|
|
{
|
|
|
|
FTW_STARTHIDDEN
|
|
|
|
};
|
|
|
|
|
|
|
|
class func_wall_toggle:CBaseTrigger
|
|
|
|
{
|
2019-11-09 01:09:17 +00:00
|
|
|
int m_oldmodelindex;
|
|
|
|
int m_iVisible;
|
|
|
|
|
2020-04-12 13:50:42 +00:00
|
|
|
void(void) func_wall_toggle;
|
|
|
|
virtual void(void) Respawn;
|
2020-08-10 10:32:18 +00:00
|
|
|
virtual void(entity, int) Trigger;
|
2020-10-31 13:32:23 +00:00
|
|
|
virtual void(entity, string, string) Input;
|
2019-01-03 01:26:39 +00:00
|
|
|
};
|
|
|
|
|
2020-08-07 12:07:38 +00:00
|
|
|
void
|
2020-08-10 10:32:18 +00:00
|
|
|
func_wall_toggle::Trigger(entity act, int state)
|
2019-11-09 01:09:17 +00:00
|
|
|
{
|
2020-08-07 12:07:38 +00:00
|
|
|
switch (state) {
|
|
|
|
case TRIG_OFF:
|
|
|
|
m_iVisible = 0;
|
|
|
|
break;
|
|
|
|
case TRIG_ON:
|
|
|
|
m_iVisible = 1;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
m_iVisible = 1 - m_iVisible;
|
|
|
|
}
|
2019-11-09 01:09:17 +00:00
|
|
|
|
|
|
|
if (m_iVisible) {
|
2021-06-16 09:52:59 +00:00
|
|
|
SetModelindex(m_oldmodelindex);
|
2019-11-09 01:09:17 +00:00
|
|
|
solid = SOLID_BSP;
|
|
|
|
} else {
|
2021-06-16 09:52:59 +00:00
|
|
|
SetModelindex(0);
|
2019-11-09 01:09:17 +00:00
|
|
|
solid = SOLID_NOT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-07 12:07:38 +00:00
|
|
|
void
|
|
|
|
func_wall_toggle::Respawn(void)
|
2019-01-03 01:26:39 +00:00
|
|
|
{
|
|
|
|
movetype = MOVETYPE_PUSH;
|
|
|
|
solid = SOLID_BSP;
|
2020-04-22 21:33:18 +00:00
|
|
|
SetModel(m_oldModel);
|
|
|
|
SetOrigin(origin);
|
2019-11-09 01:09:17 +00:00
|
|
|
m_iVisible = 1;
|
|
|
|
m_oldmodelindex = modelindex;
|
|
|
|
|
2019-01-03 01:26:39 +00:00
|
|
|
if (spawnflags & FTW_STARTHIDDEN) {
|
2020-08-10 10:32:18 +00:00
|
|
|
Trigger(this, TRIG_OFF);
|
2019-01-03 01:26:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-10-31 13:32:23 +00:00
|
|
|
void
|
|
|
|
func_wall_toggle::Input(entity eAct, string strInput, string strData)
|
|
|
|
{
|
|
|
|
switch (strInput) {
|
|
|
|
case "Toggle":
|
|
|
|
Trigger(eAct, TRIG_TOGGLE);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
CBaseTrigger::Input(eAct, strInput, strData);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-07 12:07:38 +00:00
|
|
|
void
|
|
|
|
func_wall_toggle::func_wall_toggle(void)
|
2019-01-03 01:26:39 +00:00
|
|
|
{
|
2019-11-09 01:09:17 +00:00
|
|
|
precache_model(model);
|
|
|
|
CBaseTrigger::CBaseTrigger();
|
2019-01-03 01:26:39 +00:00
|
|
|
}
|