nuclide/src/gs-entbase/server/func_wall_toggle.cpp

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/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_wall_toggle (0 .5 .8) ? FTW_STARTHIDDEN
"targetname" Name
Brush that can be hidden and reappear when triggered.
If FTW_STARTHIDDEN is set, it'll start hidden.
*/
enumflags
{
FTW_STARTHIDDEN
};
class func_wall_toggle:CBaseTrigger
{
void() func_wall_toggle;
virtual void() Trigger;
};
void func_wall_toggle::func_wall_toggle(void)
{
precache_model(model);
//angles = '0 0 0';
movetype = MOVETYPE_PUSH;
solid = SOLID_BSP;
setmodel(this, model);
CBaseTrigger::CBaseTrigger();
setorigin(this, origin);
if (spawnflags & FTW_STARTHIDDEN) {
Trigger();
}
}
void func_wall_toggle::Trigger(void)
{
if (solid == SOLID_BSP) {
solid = SOLID_NOT;
modelindex = 0;
model = "";
} else {
solid = SOLID_BSP;
model = m_oldModel;
setmodel(this, model);
}
}