nuclide/base/particles/muzzle.cfg

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r_part default
{
lighttime 0.1
lightradius 256
lightradiusfade 200
lightrgb 1.0 0.75 0.25
lightrgbfade 0.19 0.19 0.19
}
r_part +default
{
type normal
texture sprites/muzzle_front
count 1
rgbf 1.0 1.0 1.0
scale 24
scalefactor 1
alpha 0.25
die 0.1 0.1
viewspace 1
}
r_part +default
{
texture "rt2_gunsmoke"
tcoords 0 0 0.25 1 1 8 0.25
count 8
scale 8
die 1
rgb 5 5 5
spawnmode ball
blend add
gravity -50
veladd -20
spawnorg 0.25
randomvel 2.25 -15
scalefactor 1
}
r_part shotgun
{
lighttime 0.1
lightradius 256
lightradiusfade 200
lightrgb 1.0 0.75 0.25
lightrgbfade 0.19 0.19 0.19
}
r_part +shotgun
{
texture sprites/shotgun_front
count 1
rgbf 1.0 1.0 1.0
scale 24
scalefactor 1
die 0.1 0.1
viewspace 1
}
r_part +shotgun
{
texture "rt2_gunsmoke"
tcoords 0 0 0.25 1 1 8 0.25
count 8
scale 8
die 1
rgb 5 5 5
spawnmode ball
blend add
gravity -50
veladd -20
spawnorg 0.25
randomvel 2.25 -15
scalefactor 1
}