nuclide/base/particles/muzzle.cfg
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

76 lines
1,004 B
INI

r_part default
{
lighttime 0.1
lightradius 256
lightradiusfade 200
lightrgb 1.0 0.75 0.25
lightrgbfade 0.19 0.19 0.19
}
r_part +default
{
type normal
texture sprites/muzzle_front
count 1
rgbf 1.0 1.0 1.0
scale 24
scalefactor 1
alpha 0.25
die 0.1 0.1
viewspace 1
}
r_part +default
{
texture "rt2_gunsmoke"
tcoords 0 0 0.25 1 1 8 0.25
count 8
scale 8
die 1
rgb 5 5 5
spawnmode ball
blend add
gravity -50
veladd -20
spawnorg 0.25
randomvel 2.25 -15
scalefactor 1
}
r_part shotgun
{
lighttime 0.1
lightradius 256
lightradiusfade 200
lightrgb 1.0 0.75 0.25
lightrgbfade 0.19 0.19 0.19
}
r_part +shotgun
{
texture sprites/shotgun_front
count 1
rgbf 1.0 1.0 1.0
scale 24
scalefactor 1
die 0.1 0.1
viewspace 1
}
r_part +shotgun
{
texture "rt2_gunsmoke"
tcoords 0 0 0.25 1 1 8 0.25
count 8
scale 8
die 1
rgb 5 5 5
spawnmode ball
blend add
gravity -50
veladd -20
spawnorg 0.25
randomvel 2.25 -15
scalefactor 1
}