VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
76 lines
1,004 B
INI
76 lines
1,004 B
INI
r_part default
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{
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lighttime 0.1
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lightradius 256
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lightradiusfade 200
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lightrgb 1.0 0.75 0.25
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lightrgbfade 0.19 0.19 0.19
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}
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r_part +default
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{
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type normal
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texture sprites/muzzle_front
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count 1
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rgbf 1.0 1.0 1.0
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scale 24
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scalefactor 1
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alpha 0.25
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die 0.1 0.1
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viewspace 1
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}
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r_part +default
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{
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texture "rt2_gunsmoke"
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tcoords 0 0 0.25 1 1 8 0.25
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count 8
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scale 8
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die 1
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rgb 5 5 5
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spawnmode ball
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blend add
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gravity -50
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veladd -20
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spawnorg 0.25
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randomvel 2.25 -15
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scalefactor 1
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}
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r_part shotgun
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{
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lighttime 0.1
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lightradius 256
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lightradiusfade 200
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lightrgb 1.0 0.75 0.25
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lightrgbfade 0.19 0.19 0.19
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}
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r_part +shotgun
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{
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texture sprites/shotgun_front
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count 1
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rgbf 1.0 1.0 1.0
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scale 24
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scalefactor 1
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die 0.1 0.1
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viewspace 1
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}
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r_part +shotgun
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{
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texture "rt2_gunsmoke"
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tcoords 0 0 0.25 1 1 8 0.25
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count 8
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scale 8
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die 1
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rgb 5 5 5
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spawnmode ball
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blend add
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gravity -50
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veladd -20
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spawnorg 0.25
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randomvel 2.25 -15
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scalefactor 1
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}
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