r_part default { lighttime 0.1 lightradius 256 lightradiusfade 200 lightrgb 1.0 0.75 0.25 lightrgbfade 0.19 0.19 0.19 } r_part +default { type normal texture sprites/muzzle_front count 1 rgbf 1.0 1.0 1.0 scale 24 scalefactor 1 alpha 0.25 die 0.1 0.1 viewspace 1 } r_part +default { texture "rt2_gunsmoke" tcoords 0 0 0.25 1 1 8 0.25 count 8 scale 8 die 1 rgb 5 5 5 spawnmode ball blend add gravity -50 veladd -20 spawnorg 0.25 randomvel 2.25 -15 scalefactor 1 } r_part shotgun { lighttime 0.1 lightradius 256 lightradiusfade 200 lightrgb 1.0 0.75 0.25 lightrgbfade 0.19 0.19 0.19 } r_part +shotgun { texture sprites/shotgun_front count 1 rgbf 1.0 1.0 1.0 scale 24 scalefactor 1 die 0.1 0.1 viewspace 1 } r_part +shotgun { texture "rt2_gunsmoke" tcoords 0 0 0.25 1 1 8 0.25 count 8 scale 8 die 1 rgb 5 5 5 spawnmode ball blend add gravity -50 veladd -20 spawnorg 0.25 randomvel 2.25 -15 scalefactor 1 }