forked from valve/halflife-sdk
483 lines
23 KiB
C
483 lines
23 KiB
C
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef EIFACE_H
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#define EIFACE_H
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#define INTERFACE_VERSION 140
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#include <stdio.h>
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#include "custom.h"
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#include "cvardef.h"
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#include "exportdef.h"
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//
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// Defines entity interface between engine and DLLs.
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// This header file included by engine files and DLL files.
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//
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// Before including this header, DLLs must:
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// include progdefs.h
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// This is conveniently done for them in extdll.h
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//
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typedef enum
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{
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at_notice,
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at_console, // same as at_notice, but forces a ConPrintf, not a message box
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at_aiconsole, // same as at_console, but only shown if developer level is 2!
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at_warning,
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at_error,
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at_logged // Server print to console ( only in multiplayer games ).
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} ALERT_TYPE;
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// 4-22-98 JOHN: added for use in pfnClientPrintf
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typedef enum
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{
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print_console,
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print_center,
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print_chat,
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} PRINT_TYPE;
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// For integrity checking of content on clients
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typedef enum
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{
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force_exactfile, // File on client must exactly match server's file
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force_model_samebounds, // For model files only, the geometry must fit in the same bbox
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force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox
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} FORCE_TYPE;
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// Returned by TraceLine
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typedef struct
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{
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int fAllSolid; // if true, plane is not valid
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int fStartSolid; // if true, the initial point was in a solid area
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int fInOpen;
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int fInWater;
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float flFraction; // time completed, 1.0 = didn't hit anything
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vec3_t vecEndPos; // final position
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float flPlaneDist;
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vec3_t vecPlaneNormal; // surface normal at impact
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edict_t *pHit; // entity the surface is on
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int iHitgroup; // 0 == generic, non zero is specific body part
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} TraceResult;
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// CD audio status
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typedef struct
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{
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int fPlaying;// is sound playing right now?
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int fWasPlaying;// if not, CD is paused if WasPlaying is true.
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int fInitialized;
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int fEnabled;
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int fPlayLooping;
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float cdvolume;
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//BYTE remap[100];
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int fCDRom;
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int fPlayTrack;
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} CDStatus;
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#include "../common/crc.h"
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// Engine hands this to DLLs for functionality callbacks
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typedef struct enginefuncs_s
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{
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int (*pfnPrecacheModel) (const char* s);
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int (*pfnPrecacheSound) (const char* s);
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void (*pfnSetModel) (edict_t *e, const char *m);
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int (*pfnModelIndex) (const char *m);
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int (*pfnModelFrames) (int modelIndex);
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void (*pfnSetSize) (edict_t *e, const float *rgflMin, const float *rgflMax);
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void (*pfnChangeLevel) (char* s1, char* s2);
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void (*pfnGetSpawnParms) (edict_t *ent);
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void (*pfnSaveSpawnParms) (edict_t *ent);
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float (*pfnVecToYaw) (const float *rgflVector);
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void (*pfnVecToAngles) (const float *rgflVectorIn, float *rgflVectorOut);
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void (*pfnMoveToOrigin) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
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void (*pfnChangeYaw) (edict_t* ent);
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void (*pfnChangePitch) (edict_t* ent);
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edict_t* (*pfnFindEntityByString) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
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int (*pfnGetEntityIllum) (edict_t* pEnt);
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edict_t* (*pfnFindEntityInSphere) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
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edict_t* (*pfnFindClientInPVS) (edict_t *pEdict);
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edict_t* (*pfnEntitiesInPVS) (edict_t *pplayer);
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void (*pfnMakeVectors) (const float *rgflVector);
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void (*pfnAngleVectors) (const float *rgflVector, float *forward, float *right, float *up);
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edict_t* (*pfnCreateEntity) (void);
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void (*pfnRemoveEntity) (edict_t* e);
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edict_t* (*pfnCreateNamedEntity) (int className);
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void (*pfnMakeStatic) (edict_t *ent);
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int (*pfnEntIsOnFloor) (edict_t *e);
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int (*pfnDropToFloor) (edict_t* e);
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int (*pfnWalkMove) (edict_t *ent, float yaw, float dist, int iMode);
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void (*pfnSetOrigin) (edict_t *e, const float *rgflOrigin);
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void (*pfnEmitSound) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
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void (*pfnEmitAmbientSound) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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void (*pfnTraceLine) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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void (*pfnTraceToss) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
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int (*pfnTraceMonsterHull) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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void (*pfnTraceHull) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
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void (*pfnTraceModel) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
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const char *(*pfnTraceTexture) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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void (*pfnTraceSphere) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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void (*pfnGetAimVector) (edict_t* ent, float speed, float *rgflReturn);
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void (*pfnServerCommand) (const char* str);
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void (*pfnServerExecute) (void);
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void (*pfnClientCommand) (edict_t* pEdict, const char* szFmt, ...);
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void (*pfnParticleEffect) (const float *org, const float *dir, float color, float count);
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void (*pfnLightStyle) (int style, const char* val);
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int (*pfnDecalIndex) (const char *name);
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int (*pfnPointContents) (const float *rgflVector);
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void (*pfnMessageBegin) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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void (*pfnMessageEnd) (void);
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void (*pfnWriteByte) (int iValue);
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void (*pfnWriteChar) (int iValue);
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void (*pfnWriteShort) (int iValue);
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void (*pfnWriteLong) (int iValue);
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void (*pfnWriteAngle) (float flValue);
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void (*pfnWriteCoord) (float flValue);
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void (*pfnWriteString) (const char *sz);
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void (*pfnWriteEntity) (int iValue);
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void (*pfnCVarRegister) (cvar_t *pCvar);
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float (*pfnCVarGetFloat) (const char *szVarName);
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const char* (*pfnCVarGetString) (const char *szVarName);
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void (*pfnCVarSetFloat) (const char *szVarName, float flValue);
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void (*pfnCVarSetString) (const char *szVarName, const char *szValue);
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void (*pfnAlertMessage) (ALERT_TYPE atype, const char *szFmt, ...);
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void (*pfnEngineFprintf) (FILE *pfile, char *szFmt, ...);
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void* (*pfnPvAllocEntPrivateData) (edict_t *pEdict, long cb);
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void* (*pfnPvEntPrivateData) (edict_t *pEdict);
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void (*pfnFreeEntPrivateData) (edict_t *pEdict);
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const char* (*pfnSzFromIndex) (int iString);
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int (*pfnAllocString) (const char *szValue);
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struct entvars_s* (*pfnGetVarsOfEnt) (edict_t *pEdict);
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edict_t* (*pfnPEntityOfEntOffset) (int iEntOffset);
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int (*pfnEntOffsetOfPEntity) (const edict_t *pEdict);
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int (*pfnIndexOfEdict) (const edict_t *pEdict);
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edict_t* (*pfnPEntityOfEntIndex) (int iEntIndex);
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edict_t* (*pfnFindEntityByVars) (struct entvars_s* pvars);
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void* (*pfnGetModelPtr) (edict_t* pEdict);
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int (*pfnRegUserMsg) (const char *pszName, int iSize);
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void (*pfnAnimationAutomove) (const edict_t* pEdict, float flTime);
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void (*pfnGetBonePosition) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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unsigned long (*pfnFunctionFromName) ( const char *pName );
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const char *(*pfnNameForFunction) ( unsigned long function );
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void (*pfnClientPrintf) ( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
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void (*pfnServerPrint) ( const char *szMsg );
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const char *(*pfnCmd_Args) ( void ); // these 3 added
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const char *(*pfnCmd_Argv) ( int argc ); // so game DLL can easily
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int (*pfnCmd_Argc) ( void ); // access client 'cmd' strings
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void (*pfnGetAttachment) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
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void (*pfnCRC32_Init) (CRC32_t *pulCRC);
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void (*pfnCRC32_ProcessBuffer) (CRC32_t *pulCRC, void *p, int len);
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void (*pfnCRC32_ProcessByte) (CRC32_t *pulCRC, unsigned char ch);
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CRC32_t (*pfnCRC32_Final) (CRC32_t pulCRC);
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int (*pfnRandomLong) (int lLow, int lHigh);
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float (*pfnRandomFloat) (float flLow, float flHigh);
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void (*pfnSetView) (const edict_t *pClient, const edict_t *pViewent );
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float (*pfnTime) ( void );
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void (*pfnCrosshairAngle) (const edict_t *pClient, float pitch, float yaw);
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byte * (*pfnLoadFileForMe) (const char *filename, int *pLength);
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void (*pfnFreeFile) (void *buffer);
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void (*pfnEndSection) (const char *pszSectionName); // trigger_endsection
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int (*pfnCompareFileTime) (char *filename1, char *filename2, int *iCompare);
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void (*pfnGetGameDir) (char *szGetGameDir);
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void (*pfnCvar_RegisterVariable) (cvar_t *variable);
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void (*pfnFadeClientVolume) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
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void (*pfnSetClientMaxspeed) (const edict_t *pEdict, float fNewMaxspeed);
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edict_t * (*pfnCreateFakeClient) (const char *netname); // returns NULL if fake client can't be created
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void (*pfnRunPlayerMove) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
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int (*pfnNumberOfEntities) (void);
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char* (*pfnGetInfoKeyBuffer) (edict_t *e); // passing in NULL gets the serverinfo
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char* (*pfnInfoKeyValue) (char *infobuffer, const char *key);
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void (*pfnSetKeyValue) (char *infobuffer, const char *key, const char *value);
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void (*pfnSetClientKeyValue) (int clientIndex, char *infobuffer, const char *key, const char *value);
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int (*pfnIsMapValid) (char *filename);
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void (*pfnStaticDecal) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
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int (*pfnPrecacheGeneric) (const char* s);
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int (*pfnGetPlayerUserId) (edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
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void (*pfnBuildSoundMsg) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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int (*pfnIsDedicatedServer) (void);// is this a dedicated server?
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cvar_t *(*pfnCVarGetPointer) (const char *szVarName);
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unsigned int (*pfnGetPlayerWONId) (edict_t *e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
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// YWB 8/1/99 TFF Physics additions
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void (*pfnInfo_RemoveKey) ( char *s, const char *key );
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const char *(*pfnGetPhysicsKeyValue) ( const edict_t *pClient, const char *key );
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void (*pfnSetPhysicsKeyValue) ( const edict_t *pClient, const char *key, const char *value );
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const char *(*pfnGetPhysicsInfoString) ( const edict_t *pClient );
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unsigned short (*pfnPrecacheEvent) ( int type, const char*psz );
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void (*pfnPlaybackEvent) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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unsigned char *(*pfnSetFatPVS) ( float *org );
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unsigned char *(*pfnSetFatPAS) ( float *org );
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int (*pfnCheckVisibility ) ( const edict_t *entity, unsigned char *pset );
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void (*pfnDeltaSetField) ( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaUnsetField) ( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaAddEncoder) ( const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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int (*pfnGetCurrentPlayer) ( void );
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int (*pfnCanSkipPlayer) ( const edict_t *player );
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int (*pfnDeltaFindField) ( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaSetFieldByIndex) ( struct delta_s *pFields, int fieldNumber );
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void (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
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void (*pfnSetGroupMask) ( int mask, int op );
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int (*pfnCreateInstancedBaseline) ( int classname, struct entity_state_s *baseline );
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void (*pfnCvar_DirectSet) ( struct cvar_s *var, const char *value );
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// Forces the client and server to be running with the same version of the specified file
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// ( e.g., a player model ).
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// Calling this has no effect in single player
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void (*pfnForceUnmodified) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename );
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void (*pfnGetPlayerStats) ( const edict_t *pClient, int *ping, int *packet_loss );
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void (*pfnAddServerCommand) ( char *cmd_name, void (*function) (void) );
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// For voice communications, set which clients hear eachother.
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// NOTE: these functions take player entity indices (starting at 1).
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qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender);
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qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen);
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const char *(*pfnGetPlayerAuthId) ( edict_t *e );
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} enginefuncs_t;
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138
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// Passed to pfnKeyValue
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typedef struct KeyValueData_s
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{
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const char *szClassName; // in: entity classname
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const char *szKeyName; // in: name of key
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char *szValue; // in: value of key
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long fHandled; // out: DLL sets to true if key-value pair was understood
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} KeyValueData;
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typedef struct
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{
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char mapName[ 32 ];
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char landmarkName[ 32 ];
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edict_t *pentLandmark;
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vec3_t vecLandmarkOrigin;
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} LEVELLIST;
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#define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags
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typedef struct
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{
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int id; // Ordinal ID of this entity (used for entity <--> pointer conversions)
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edict_t *pent; // Pointer to the in-game entity
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int location; // Offset from the base data of this entity
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int size; // Byte size of this entity's data
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int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of
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string_t classname; // entity class name
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} ENTITYTABLE;
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#define FENTTABLE_PLAYER 0x80000000
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#define FENTTABLE_REMOVED 0x40000000
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#define FENTTABLE_MOVEABLE 0x20000000
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#define FENTTABLE_GLOBAL 0x10000000
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typedef struct saverestore_s SAVERESTOREDATA;
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#ifdef _WIN32
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typedef
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#endif
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struct saverestore_s
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{
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char *pBaseData; // Start of all entity save data
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char *pCurrentData; // Current buffer pointer for sequential access
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int size; // Current data size
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int bufferSize; // Total space for data
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int tokenSize; // Size of the linear list of tokens
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int tokenCount; // Number of elements in the pTokens table
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char **pTokens; // Hash table of entity strings (sparse)
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int currentIndex; // Holds a global entity table ID
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int tableCount; // Number of elements in the entity table
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int connectionCount;// Number of elements in the levelList[]
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ENTITYTABLE *pTable; // Array of ENTITYTABLE elements (1 for each entity)
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LEVELLIST levelList[ MAX_LEVEL_CONNECTIONS ]; // List of connections from this level
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// smooth transition
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int fUseLandmark;
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char szLandmarkName[20];// landmark we'll spawn near in next level
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vec3_t vecLandmarkOffset;// for landmark transitions
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float time;
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char szCurrentMapName[32]; // To check global entities
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}
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#ifdef _WIN32
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SAVERESTOREDATA
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#endif
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;
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typedef enum _fieldtypes
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{
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FIELD_FLOAT = 0, // Any floating point value
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FIELD_STRING, // A string ID (return from ALLOC_STRING)
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FIELD_ENTITY, // An entity offset (EOFFSET)
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FIELD_CLASSPTR, // CBaseEntity *
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FIELD_EHANDLE, // Entity handle
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FIELD_EVARS, // EVARS *
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FIELD_EDICT, // edict_t *, or edict_t * (same thing)
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FIELD_VECTOR, // Any vector
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FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
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FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER
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FIELD_INTEGER, // Any integer or enum
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FIELD_FUNCTION, // A class function pointer (Think, Use, etc)
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FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression
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FIELD_SHORT, // 2 byte integer
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FIELD_CHARACTER, // a byte
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FIELD_TIME, // a floating point time (these are fixed up automatically too!)
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FIELD_MODELNAME, // Engine string that is a model name (needs precache)
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FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
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FIELD_TYPECOUNT, // MUST BE LAST
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} FIELDTYPE;
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#ifndef offsetof
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#define offsetof(s,m) (size_t)&(((s *)0)->m)
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#endif
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#define _FIELD(type,name,fieldtype,count,flags) { fieldtype, #name, offsetof(type, name), count, flags }
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#define DEFINE_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, 0)
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#define DEFINE_ARRAY(type,name,fieldtype,count) _FIELD(type, name, fieldtype, count, 0)
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#define DEFINE_ENTITY_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0 )
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#define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL )
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#define DEFINE_GLOBAL_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL )
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#define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore
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typedef struct
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{
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FIELDTYPE fieldType;
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const char *fieldName;
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int fieldOffset;
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short fieldSize;
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short flags;
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} TYPEDESCRIPTION;
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#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
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typedef struct
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{
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// Initialize/shutdown the game (one-time call after loading of game .dll )
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void (*pfnGameInit) ( void );
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int (*pfnSpawn) ( edict_t *pent );
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void (*pfnThink) ( edict_t *pent );
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void (*pfnUse) ( edict_t *pentUsed, edict_t *pentOther );
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void (*pfnTouch) ( edict_t *pentTouched, edict_t *pentOther );
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void (*pfnBlocked) ( edict_t *pentBlocked, edict_t *pentOther );
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void (*pfnKeyValue) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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void (*pfnSave) ( edict_t *pent, SAVERESTOREDATA *pSaveData );
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int (*pfnRestore) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity );
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void (*pfnSetAbsBox) ( edict_t *pent );
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void (*pfnSaveWriteFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int );
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void (*pfnSaveReadFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int );
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void (*pfnSaveGlobalState) ( SAVERESTOREDATA * );
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void (*pfnRestoreGlobalState) ( SAVERESTOREDATA * );
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void (*pfnResetGlobalState) ( void );
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qboolean (*pfnClientConnect) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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void (*pfnClientDisconnect) ( edict_t *pEntity );
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void (*pfnClientKill) ( edict_t *pEntity );
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void (*pfnClientPutInServer) ( edict_t *pEntity );
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void (*pfnClientCommand) ( edict_t *pEntity );
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void (*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer );
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void (*pfnServerActivate) ( edict_t *pEdictList, int edictCount, int clientMax );
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void (*pfnServerDeactivate) ( void );
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void (*pfnPlayerPreThink) ( edict_t *pEntity );
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void (*pfnPlayerPostThink) ( edict_t *pEntity );
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void (*pfnStartFrame) ( void );
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void (*pfnParmsNewLevel) ( void );
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void (*pfnParmsChangeLevel) ( void );
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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const char *(*pfnGetGameDescription)( void );
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// Notify dll about a player customization.
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void (*pfnPlayerCustomization) ( edict_t *pEntity, customization_t *pCustom );
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// Spectator funcs
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void (*pfnSpectatorConnect) ( edict_t *pEntity );
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void (*pfnSpectatorDisconnect) ( edict_t *pEntity );
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void (*pfnSpectatorThink) ( edict_t *pEntity );
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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void (*pfnSys_Error) ( const char *error_string );
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void (*pfnPM_Move) ( struct playermove_s *ppmove, qboolean server );
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void (*pfnPM_Init) ( struct playermove_s *ppmove );
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char (*pfnPM_FindTextureType)( char *name );
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void (*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas );
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void (*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
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int (*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
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void (*pfnCreateBaseline) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
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void (*pfnRegisterEncoders) ( void );
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int (*pfnGetWeaponData) ( struct edict_s *player, struct weapon_data_s *info );
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void (*pfnCmdStart) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
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void (*pfnCmdEnd) ( const edict_t *player );
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// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
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// size of the response_buffer, so you must zero it out if you choose not to respond.
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int (*pfnConnectionlessPacket ) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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int (*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs );
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// Create baselines for certain "unplaced" items.
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void (*pfnCreateInstancedBaselines) ( void );
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// One of the pfnForceUnmodified files failed the consistency check for the specified player
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// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters )
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int (*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message );
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// The game .dll should return 1 if lag compensation should be allowed ( could also just set
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// the sv_unlag cvar.
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// Most games right now should return 0, until client-side weapon prediction code is written
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// and tested for them.
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int (*pfnAllowLagCompensation)( void );
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} DLL_FUNCTIONS;
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extern DLL_FUNCTIONS gEntityInterface;
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// Current version.
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#define NEW_DLL_FUNCTIONS_VERSION 1
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typedef struct
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{
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// Called right before the object's memory is freed.
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// Calls its destructor.
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void (*pfnOnFreeEntPrivateData)(edict_t *pEnt);
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void (*pfnGameShutdown)(void);
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int (*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther );
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} NEW_DLL_FUNCTIONS;
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typedef int (*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
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// Pointers will be null if the game DLL doesn't support this API.
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extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
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typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
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typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
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#endif // EIFACE_H
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